void StartItemA (entity a)
{
- StartItem(a.m_model, a.m_sound, spawntime(a.m_respawntime), spawntimejitter(a.m_respawntimejitter), a.m_name, a.m_itemid, 0, 0, commodity_pickupevalfunc, a.m_botvalue);
+ StartItem(a.m_model, a.m_sound, a.m_respawntime, a.m_respawntimejitter, a.m_name, a.m_itemid, 0, 0, commodity_pickupevalfunc, a.m_botvalue);
}
void spawnfunc_item_rockets (void) {