return TRUE;
if(autocvar_g_powerups == 0)
return FALSE;
- if(g_lms)
- return FALSE;
if(g_ca)
return FALSE;
if(g_arena)
return TRUE;
if(autocvar_g_pickup_items == 0)
return FALSE;
- if(g_lms)
- return FALSE;
if(g_ca)
return FALSE;
if(g_weaponarena)
WEPSET_COPY_AE(it, item);
WEPSET_ANDNOT_AE(it, player);
- if (!WEPSET_EMPTY_A(it) || (item.spawnshieldtime && self.pickup_anyway))
+ if (!WEPSET_EMPTY_A(it) || (item.spawnshieldtime && item.pickup_anyway))
{
- pickedup = TRUE;
- for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ pickedup = TRUE;
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
if(WEPSET_CONTAINS_AW(it, i))
- W_GiveWeapon(player, i);
+ W_GiveWeapon(player, i);
}
}
}
}
- if (other.classname != "player")
+ if not(IS_PLAYER(other))
return;
if (other.deadflag)
return;
return;
if (self.owner == other)
return;
- if(MUTATOR_CALLHOOK(ItemTouch))
- return;
+
+ switch(MUTATOR_CALLHOOK(ItemTouch))
+ {
+ case MUT_ITEMTOUCH_RETURN: { return; }
+ case MUT_ITEMTOUCH_PICKUP: { goto pickup; }
+ }
if (self.classname == "droppedweapon")
{
return;
}
+ :pickup
+
other.last_pickup = time;
pointparticles(particleeffectnum("item_pickup"), self.origin, '0 0 0', 1);
return;
}
- if(activator.classname != "player")
+ if not(IS_PLAYER(activator))
return;
if(activator.deadflag != DEAD_NO)
return;