]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/t_items.qc
Combine client/server waypointsprites
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / t_items.qc
index 4e3e376e3b26625d03bb5c8ff1cd8f22c20a60c0..a0dbb61d2caaf63aa5c6d4b1a62c09e89e896599 100644 (file)
@@ -5,8 +5,6 @@
 #if defined(SVQC)
     #include "_all.qh"
 
-    #include "waypointsprites.qh"
-
     #include "bot/bot.qh"
     #include "bot/waypoints.qh"
 
@@ -384,7 +382,7 @@ void Item_Show (entity e, float mode)
                e.ItemStatus &= ~ITS_AVAILABLE;
        }
 
-       if (e.items & IT_STRENGTH || e.items & IT_INVINCIBLE)
+       if (e.items & ITEM_Strength.m_itemid || e.items & ITEM_Shield.m_itemid)
            e.ItemStatus |= ITS_POWERUP;
 
        if (autocvar_g_nodepthtestitems)
@@ -412,23 +410,35 @@ void Item_Think()
        }
 }
 
+bool Item_ItemsTime_Allow(entity e);
+float Item_ItemsTime_UpdateTime(entity e, float t);
+void Item_ItemsTime_SetTime(entity e, float t);
+void Item_ItemsTime_SetTimesForAllPlayers();
+
 void Item_Respawn (void)
 {
        Item_Show(self, 1);
        // this is ugly...
-       if(self.items == IT_STRENGTH)
+       if(self.items == ITEM_Strength.m_itemid)
                sound (self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTEN_NORM);    // play respawn sound
-       else if(self.items == IT_INVINCIBLE)
+       else if(self.items == ITEM_Shield.m_itemid)
                sound (self, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTEN_NORM);      // play respawn sound
        else
                sound (self, CH_TRIGGER, "misc/itemrespawn.wav", VOL_BASE, ATTEN_NORM); // play respawn sound
        setorigin (self, self.origin);
 
+    if (Item_ItemsTime_Allow(self))
+       {
+               float t = Item_ItemsTime_UpdateTime(self, 0);
+               Item_ItemsTime_SetTime(self, t);
+               Item_ItemsTime_SetTimesForAllPlayers();
+       }
+
        self.think = Item_Think;
        self.nextthink = time;
 
-       //pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1);
-       pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1);
+       //Send_Effect("item_respawn", self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1);
+       Send_Effect("item_respawn", CENTER_OR_VIEWOFS(self), '0 0 0', 1);
 }
 
 void Item_RespawnCountdown (void)
@@ -445,19 +455,14 @@ void Item_RespawnCountdown (void)
                self.count += 1;
                if(self.count == 1)
                {
-                       string name;
+                       string name = string_null;
                        vector rgb = '1 0 1';
-                       name = string_null;
-                       switch(self.items)
-                       {
-                               case IT_FUEL_REGEN: name = "item-fuelregen"; rgb = '1 0.5 0'; break;
-                               case IT_JETPACK:    name = "item-jetpack"; rgb = '0.5 0.5 0.5'; break;
-                               case IT_STRENGTH:   name = "item-strength"; rgb = '0 0 1'; break;
-                               case IT_INVINCIBLE: name = "item-shield"; rgb = '1 0 1'; break;
-                       }
-                       item_name = name;
-                       item_color = rgb;
-                       MUTATOR_CALLHOOK(Item_RespawnCountdown);
+            entity e = self.itemdef;
+            if (e) {
+                name = e.m_waypoint;
+                rgb = e.m_color;
+            }
+                       MUTATOR_CALLHOOK(Item_RespawnCountdown, name, rgb);
                        name = item_name;
                        rgb = item_color;
                        if(self.flags & FL_WEAPON)
@@ -473,7 +478,11 @@ void Item_RespawnCountdown (void)
                        {
                                WaypointSprite_Spawn(name, 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, true, RADARICON_POWERUP, rgb);
                                if(self.waypointsprite_attached)
+                               {
+                                       if (self.items == IT_HEALTH || self.items == IT_ARMOR)
+                                               WaypointSprite_UpdateRule(self.waypointsprite_attached, 0, SPRITERULE_SPECTATOR);
                                        WaypointSprite_UpdateBuildFinished(self.waypointsprite_attached, time + ITEM_RESPAWN_TICKS);
+                               }
                        }
                        else
                        {
@@ -481,12 +490,25 @@ void Item_RespawnCountdown (void)
                                localcmd(sprintf("prvm_edict server %d\n", num_for_edict(self)));
                        }
                }
-               sound (self, CH_TRIGGER, "misc/itemrespawncountdown.wav", VOL_BASE, ATTEN_NORM);        // play respawn sound
+
                if(self.waypointsprite_attached)
                {
+                       entity e;
+                       entity it = self;
+                       self = self.waypointsprite_attached;
+                       FOR_EACH_REALCLIENT(e)
+                               if(self.waypointsprite_visible_for_player(e))
+                               {
+                                       msg_entity = e;
+                                       soundto(MSG_ONE, it, CH_TRIGGER, "misc/itemrespawncountdown.wav", VOL_BASE, ATTEN_NORM);        // play respawn sound
+                               }
+                       self = it;
+
                        WaypointSprite_Ping(self.waypointsprite_attached);
                        //WaypointSprite_UpdateHealth(self.waypointsprite_attached, self.count);
                }
+               else
+                       sound(self, CH_TRIGGER, "misc/itemrespawncountdown.wav", VOL_BASE, ATTEN_NORM); // play respawn sound
        }
 }
 
@@ -505,16 +527,21 @@ void Item_RespawnThink()
 
 void Item_ScheduleRespawnIn(entity e, float t)
 {
-       if((e.flags & FL_POWERUP) || (e.weapons & WEPSET_SUPERWEAPONS))
+       if (Item_ItemsTime_Allow(e))
        {
                e.think = Item_RespawnCountdown;
                e.nextthink = time + max(0, t - ITEM_RESPAWN_TICKS);
+               e.scheduledrespawntime = e.nextthink + ITEM_RESPAWN_TICKS;
                e.count = 0;
+               t = Item_ItemsTime_UpdateTime(e, e.scheduledrespawntime);
+               Item_ItemsTime_SetTime(e, t);
+               Item_ItemsTime_SetTimesForAllPlayers();
        }
        else
        {
                e.think = Item_RespawnThink;
                e.nextthink = time;
+               e.scheduledrespawntime = time + t;
                e.wait = time + t;
        }
 }
@@ -665,8 +692,6 @@ float Item_GiveTo(entity item, entity player)
        return 1;
 }
 
-.entity itemdef;
-
 void Item_Touch (void)
 {
        entity e, head;
@@ -694,7 +719,7 @@ void Item_Touch (void)
        if (time < self.item_spawnshieldtime)
                return;
 
-       switch(MUTATOR_CALLHOOK(ItemTouch))
+       switch(MUTATOR_CALLHOOK(ItemTouch, self, other))
        {
                case MUT_ITEMTOUCH_RETURN: { return; }
                case MUT_ITEMTOUCH_PICKUP: { goto pickup; }
@@ -724,7 +749,7 @@ void Item_Touch (void)
 
        other.last_pickup = time;
 
-       pointparticles(particleeffectnum("item_pickup"), self.origin, '0 0 0', 1);
+       Send_Effect("item_pickup", CENTER_OR_VIEWOFS(self), '0 0 0', 1);
        sound (other, CH_TRIGGER, self.item_pickupsound, VOL_BASE, ATTEN_NORM);
 
        if (self.classname == "droppedweapon")
@@ -803,6 +828,7 @@ void Item_FindTeam()
 // TODO: perhaps nice special effect?
 void RemoveItem(void)
 {
+       Send_Effect("item_pickup", CENTER_OR_VIEWOFS(self), '0 0 0', 1);
        remove(self);
 }
 
@@ -876,17 +902,17 @@ float commodity_pickupevalfunc(entity player, entity item)
                if (!(player.weapons & WepSet_FromWeapon(i)))
                        continue;
 
-               if(wi.items & IT_SHELLS)
+               if(wi.items & ITEM_Shells.m_itemid)
                        need_shells = true;
-               else if(wi.items & IT_NAILS)
+               else if(wi.items & ITEM_Bullets.m_itemid)
                        need_nails = true;
-               else if(wi.items & IT_ROCKETS)
+               else if(wi.items & ITEM_Rockets.m_itemid)
                        need_rockets = true;
-               else if(wi.items & IT_CELLS)
+               else if(wi.items & ITEM_Cells.m_itemid)
                        need_cells = true;
-               else if(wi.items & IT_PLASMA)
+               else if(wi.items & ITEM_Plasma.m_itemid)
                        need_plasma = true;
-               else if(wi.items & IT_FUEL)
+               else if(wi.items & ITEM_JetpackFuel.m_itemid)
                        need_fuel = true;
        }
 
@@ -1079,15 +1105,17 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime,
                precache_sound (self.item_pickupsound);
 
                precache_sound ("misc/itemrespawncountdown.wav");
-               if(itemid == IT_STRENGTH)
+               if(itemid == ITEM_Strength.m_itemid)
                        precache_sound ("misc/strength_respawn.wav");
-               else if(itemid == IT_INVINCIBLE)
+               else if(itemid == ITEM_Shield.m_itemid)
                        precache_sound ("misc/shield_respawn.wav");
                else
                        precache_sound ("misc/itemrespawn.wav");
 
                if((itemflags & (FL_POWERUP | FL_WEAPON)) || (itemid & (IT_HEALTH | IT_ARMOR | IT_KEY1 | IT_KEY2)))
                        self.target = "###item###"; // for finding the nearest item using find()
+
+               Item_ItemsTime_SetTime(self, 0);
        }
 
        self.bot_pickup = true;
@@ -1147,7 +1175,7 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime,
                self.SendFlags |= ISF_ANGLES;
 
        // call this hook after everything else has been done
-       if(MUTATOR_CALLHOOK(Item_Spawn))
+       if(MUTATOR_CALLHOOK(Item_Spawn, self))
        {
                startitem_failed = true;
                remove(self);
@@ -1249,7 +1277,7 @@ void spawnfunc_item_armor_big (void) {
                self.max_armorvalue = g_pickup_armorbig_max;
        if(!self.pickup_anyway)
                self.pickup_anyway = g_pickup_armorbig_anyway;
-       StartItemA (ITEM_ArmorBig);
+       StartItemA (ITEM_ArmorLarge);
 }
 
 void spawnfunc_item_armor_large (void) {
@@ -1259,7 +1287,7 @@ void spawnfunc_item_armor_large (void) {
                self.max_armorvalue = g_pickup_armorlarge_max;
        if(!self.pickup_anyway)
                self.pickup_anyway = g_pickup_armorlarge_anyway;
-       StartItemA (ITEM_ArmorLarge);
+       StartItemA (ITEM_ArmorMega);
 }
 
 void spawnfunc_item_health_small (void) {
@@ -1382,11 +1410,11 @@ void spawnfunc_target_items (void)
                        if     (argv(i) == "unlimited_ammo")         self.items |= IT_UNLIMITED_AMMO;
                        else if(argv(i) == "unlimited_weapon_ammo")  self.items |= IT_UNLIMITED_WEAPON_AMMO;
                        else if(argv(i) == "unlimited_superweapons") self.items |= IT_UNLIMITED_SUPERWEAPONS;
-                       else if(argv(i) == "strength")               self.items |= IT_STRENGTH;
-                       else if(argv(i) == "invincible")             self.items |= IT_INVINCIBLE;
+                       else if(argv(i) == "strength")               self.items |= ITEM_Strength.m_itemid;
+                       else if(argv(i) == "invincible")             self.items |= ITEM_Shield.m_itemid;
                        else if(argv(i) == "superweapons")           self.items |= IT_SUPERWEAPON;
-                       else if(argv(i) == "jetpack")                self.items |= IT_JETPACK;
-                       else if(argv(i) == "fuel_regen")             self.items |= IT_FUEL_REGEN;
+                       else if(argv(i) == "jetpack")                self.items |= ITEM_Jetpack.m_itemid;
+                       else if(argv(i) == "fuel_regen")             self.items |= ITEM_JetpackRegen.m_itemid;
                        else
                        {
                                for(j = WEP_FIRST; j <= WEP_LAST; ++j)
@@ -1436,11 +1464,11 @@ void spawnfunc_target_items (void)
                self.netname = "";
                self.netname = sprintf("%s %s%d %s", self.netname, itemprefix, !!(self.items & IT_UNLIMITED_WEAPON_AMMO), "unlimited_weapon_ammo");
                self.netname = sprintf("%s %s%d %s", self.netname, itemprefix, !!(self.items & IT_UNLIMITED_SUPERWEAPONS), "unlimited_superweapons");
-               self.netname = sprintf("%s %s%d %s", self.netname, valueprefix, self.strength_finished * !!(self.items & IT_STRENGTH), "strength");
-               self.netname = sprintf("%s %s%d %s", self.netname, valueprefix, self.invincible_finished * !!(self.items & IT_INVINCIBLE), "invincible");
+               self.netname = sprintf("%s %s%d %s", self.netname, valueprefix, self.strength_finished * !!(self.items & ITEM_Strength.m_itemid), "strength");
+               self.netname = sprintf("%s %s%d %s", self.netname, valueprefix, self.invincible_finished * !!(self.items & ITEM_Shield.m_itemid), "invincible");
                self.netname = sprintf("%s %s%d %s", self.netname, valueprefix, self.superweapons_finished * !!(self.items & IT_SUPERWEAPON), "superweapons");
-               self.netname = sprintf("%s %s%d %s", self.netname, itemprefix, !!(self.items & IT_JETPACK), "jetpack");
-               self.netname = sprintf("%s %s%d %s", self.netname, itemprefix, !!(self.items & IT_FUEL_REGEN), "fuel_regen");
+               self.netname = sprintf("%s %s%d %s", self.netname, itemprefix, !!(self.items & ITEM_Jetpack.m_itemid), "jetpack");
+               self.netname = sprintf("%s %s%d %s", self.netname, itemprefix, !!(self.items & ITEM_JetpackRegen.m_itemid), "fuel_regen");
                if(self.ammo_shells != 0) self.netname = sprintf("%s %s%d %s", self.netname, valueprefix, max(0, self.ammo_shells), "shells");
                if(self.ammo_nails != 0) self.netname = sprintf("%s %s%d %s", self.netname, valueprefix, max(0, self.ammo_nails), "nails");
                if(self.ammo_rockets != 0) self.netname = sprintf("%s %s%d %s", self.netname, valueprefix, max(0, self.ammo_rockets), "rockets");
@@ -1485,7 +1513,7 @@ void spawnfunc_item_fuel(void)
 
 void spawnfunc_item_fuel_regen(void)
 {
-       if(start_items & IT_FUEL_REGEN)
+       if(start_items & ITEM_JetpackRegen.m_itemid)
        {
                spawnfunc_item_fuel();
                return;
@@ -1497,7 +1525,7 @@ void spawnfunc_item_jetpack(void)
 {
        if(!self.ammo_fuel)
                self.ammo_fuel = g_pickup_fuel_jetpack;
-       if(start_items & IT_JETPACK)
+       if(start_items & ITEM_Jetpack.m_itemid)
        {
                spawnfunc_item_fuel();
                return;
@@ -1677,13 +1705,13 @@ float GiveItems(entity e, float beginarg, float endarg)
                                op = OP_MINUS;
                                continue;
                        case "ALL":
-                               got += GiveBit(e, items, IT_FUEL_REGEN, op, val);
+                               got += GiveBit(e, items, ITEM_JetpackRegen.m_itemid, op, val);
                                got += GiveValue(e, strength_finished, op, val);
                                got += GiveValue(e, invincible_finished, op, val);
                                got += GiveValue(e, superweapons_finished, op, val);
                                got += GiveBit(e, items, IT_UNLIMITED_AMMO, op, val);
                        case "all":
-                               got += GiveBit(e, items, IT_JETPACK, op, val);
+                               got += GiveBit(e, items, ITEM_Jetpack.m_itemid, op, val);
                                got += GiveValue(e, health, op, val);
                                got += GiveValue(e, armorvalue, op, val);
                        case "allweapons":
@@ -1712,10 +1740,10 @@ float GiveItems(entity e, float beginarg, float endarg)
                                got += GiveBit(e, items, IT_UNLIMITED_SUPERWEAPONS, op, val);
                                break;
                        case "jetpack":
-                               got += GiveBit(e, items, IT_JETPACK, op, val);
+                               got += GiveBit(e, items, ITEM_Jetpack.m_itemid, op, val);
                                break;
                        case "fuel_regen":
-                               got += GiveBit(e, items, IT_FUEL_REGEN, op, val);
+                               got += GiveBit(e, items, ITEM_JetpackRegen.m_itemid, op, val);
                                break;
                        case "strength":
                                got += GiveValue(e, strength_finished, op, val);
@@ -1769,10 +1797,10 @@ float GiveItems(entity e, float beginarg, float endarg)
                op = OP_SET;
        }
 
-       POSTGIVE_BIT(e, items, IT_FUEL_REGEN, "misc/itempickup.wav", string_null);
+       POSTGIVE_BIT(e, items, ITEM_JetpackRegen.m_itemid, "misc/itempickup.wav", string_null);
        POSTGIVE_BIT(e, items, IT_UNLIMITED_SUPERWEAPONS, "misc/powerup.wav", "misc/poweroff.wav");
        POSTGIVE_BIT(e, items, IT_UNLIMITED_WEAPON_AMMO, "misc/powerup.wav", "misc/poweroff.wav");
-       POSTGIVE_BIT(e, items, IT_JETPACK, "misc/itempickup.wav", string_null);
+       POSTGIVE_BIT(e, items, ITEM_Jetpack.m_itemid, "misc/itempickup.wav", string_null);
        for(j = WEP_FIRST; j <= WEP_LAST; ++j)
        {
                wi = get_weaponinfo(j);