]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/t_items.qc
Add mouse wheel up/down keys to modify slider value
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / t_items.qc
index 35e30f1849fe25239aa5831dbcf6de316aa5ac59..c291e79a009f715fb67e0decc66d0cde175fb809 100644 (file)
@@ -112,7 +112,7 @@ void Item_Show (entity e, float mode)
                e.model = e.mdl;
                e.solid = SOLID_NOT;
                e.colormod = stov(cvar_string("g_ghost_items_color"));
-               self.glowmod = self.colormod;
+               e.glowmod = e.colormod;
                e.alpha = g_ghost_items;
                e.customizeentityforclient = func_null;
 
@@ -124,7 +124,7 @@ void Item_Show (entity e, float mode)
                e.model = string_null;
                e.solid = SOLID_NOT;
                e.colormod = stov(cvar_string("g_ghost_items_color"));
-               self.glowmod = self.colormod;
+               e.glowmod = e.colormod;
                e.alpha = 0;
                e.customizeentityforclient = func_null;
 
@@ -891,16 +891,6 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime,
  */
 void minstagib_items (float itemid)
 {
-       // we don't want to replace dropped weapons ;)
-       if (self.classname == "droppedweapon")
-       {
-               self.ammo_cells = 25;
-               StartItem ("models/weapons/g_nex.md3",
-                       "weapons/weaponpickup.wav", 15, 0,
-                       "MinstaNex", 0, WEPBIT_MINSTANEX, FL_WEAPON, generic_pickupevalfunc, 1000);
-               return;
-       }
-
        local float rnd;
        self.classname = "minstagib";