const int AMMO_COUNT = 4; // amount of ammo types to show in the inventory panel
// item networking
-const int ISF_LOCATION = 2;
-const int ISF_MODEL = 4;
-const int ISF_STATUS = 8;
- const int ITS_STAYWEP = 1;
- const int ITS_ANIMATE1 = 2;
- const int ITS_ANIMATE2 = 4;
- const int ITS_AVAILABLE = 8;
- const int ITS_ALLOWFB = 16;
- const int ITS_ALLOWSI = 32;
- const int ITS_POWERUP = 64;
-const int ISF_COLORMAP = 16;
-const int ISF_DROP = 32;
-const int ISF_ANGLES = 64;
-const int ISF_SIZE = 128;
+const int ISF_LOCATION = BIT(1);
+const int ISF_MODEL = BIT(2);
+const int ISF_STATUS = BIT(3);
+ const int ITS_STAYWEP = BIT(0);
+ const int ITS_ANIMATE1 = BIT(1);
+ const int ITS_ANIMATE2 = BIT(2);
+ const int ITS_AVAILABLE = BIT(3);
+ const int ITS_ALLOWFB = BIT(4);
+ const int ITS_ALLOWSI = BIT(5);
+ const int ITS_POWERUP = BIT(6);
+const int ISF_COLORMAP = BIT(4);
+const int ISF_DROP = BIT(5);
+const int ISF_ANGLES = BIT(6);
+const int ISF_SIZE = BIT(7);
.int ItemStatus;