void ItemDraw(entity this);
void ItemDrawSimple(entity this);
-void ItemRead(float _IsNew);
-
#endif
#ifdef SVQC
spawnfunc(item_strength);
void Item_Show (entity e, float mode);
-void Item_Respawn (void);
+void Item_Respawn ();
-void Item_RespawnCountdown (void);
+void Item_RespawnCountdown ();
void Item_ScheduleRespawnIn(entity e, float t);
void Item_ScheduleRespawn(entity e);
void _StartItem(entity this, entity def, float defaultrespawntime, float defaultrespawntimejitter);
-void target_items_use (void);
-
-const float OP_SET = 0;
-const float OP_MIN = 1;
-const float OP_MAX = 2;
-const float OP_PLUS = 3;
-const float OP_MINUS = 4;
+void target_items_use ();
float GiveWeapon(entity e, float wpn, float op, float val);