]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/t_plats.qc
Merge remote-tracking branch 'origin/master' into samual/weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / t_plats.qc
index cd3c8d10607b54642413455633077681f03e17f2..300cbd940bb3f8b741b4c8450be4268759a6a21a 100644 (file)
@@ -158,7 +158,7 @@ void plat_crush()
 
 void plat_use()
 {
-       self.use = SUB_Null;
+       self.use = func_null;
        if (self.state != 4)
                objerror ("plat_use: not in up state");
        plat_go_down();
@@ -191,9 +191,9 @@ void spawnfunc_func_plat()
     if(self.spawnflags & 4)
         self.dmg = 10000;
 
-    if(self.dmg && (!self.message))
+    if(self.dmg && (self.message == ""))
                self.message = "was squished";
-    if(self.dmg && (!self.message2))
+    if(self.dmg && (self.message2 == ""))
                self.message2 = "was squished by";
 
        if (self.sounds == 1)
@@ -282,7 +282,7 @@ void train_next()
        targ = find(world, targetname, self.target);
        self.enemy = targ;
        self.target = targ.target;
-       if (!self.target)
+       if (self.target == "")
                objerror("train_next: no next target");
        self.wait = targ.wait;
        if (!self.wait)
@@ -302,7 +302,7 @@ void func_train_find()
        entity targ;
        targ = find(world, targetname, self.target);
        self.target = targ.target;
-       if (!self.target)
+       if (self.target == "")
                objerror("func_train_find: no next target");
        setorigin(self, targ.origin - self.mins);
        self.nextthink = self.ltime + 1;
@@ -319,7 +319,7 @@ void spawnfunc_func_train()
        if (self.noise != "")
                precache_sound(self.noise);
 
-       if (!self.target)
+       if (self.target == "")
                objerror("func_train without a target");
        if (!self.speed)
                self.speed = 100;
@@ -332,9 +332,9 @@ void spawnfunc_func_train()
        InitializeEntity(self, func_train_find, INITPRIO_SETLOCATION);
 
        self.blocked = generic_plat_blocked;
-       if(self.dmg & (!self.message))
+       if(self.dmg && (self.message == ""))
                self.message = " was squished";
-    if(self.dmg && (!self.message2))
+    if(self.dmg && (self.message2 == ""))
                self.message2 = "was squished by";
        if(self.dmg && (!self.dmgtime))
                self.dmgtime = 0.25;
@@ -395,9 +395,9 @@ void spawnfunc_func_rotating()
        
        self.pos1 = self.avelocity;
     
-    if(self.dmg & (!self.message))
+    if(self.dmg && (self.message == ""))
         self.message = " was squished";
-    if(self.dmg && (!self.message2))
+    if(self.dmg && (self.message2 == ""))
                self.message2 = "was squished by";
 
 
@@ -414,7 +414,7 @@ void spawnfunc_func_rotating()
 
        // wait for targets to spawn
        self.nextthink = self.ltime + 999999999;
-       self.think = SUB_Null;
+       self.think = SUB_NullThink; // for PushMove
 
        // TODO make a reset function for this one
 }
@@ -469,9 +469,9 @@ void spawnfunc_func_bobbing()
 
        // damage when blocked
        self.blocked = generic_plat_blocked;
-       if(self.dmg & (!self.message))
+       if(self.dmg && (self.message == ""))
                self.message = " was squished";
-    if(self.dmg && (!self.message2))
+    if(self.dmg && (self.message2 == ""))
                self.message2 = "was squished by";
        if(self.dmg && (!self.dmgtime))
                self.dmgtime = 0.25;
@@ -495,7 +495,7 @@ void spawnfunc_func_bobbing()
        controller.nextthink = time + 1;
        controller.think = func_bobbing_controller_think;
        self.nextthink = self.ltime + 999999999;
-       self.think = SUB_Null;
+       self.think = SUB_NullThink; // for PushMove
 
        // Savage: Reduce bandwith, critical on e.g. nexdm02
        self.effects |= EF_LOWPRECISION;
@@ -542,9 +542,9 @@ void spawnfunc_func_pendulum()
                self.speed = 30;
        // not initializing self.dmg to 2, to allow damageless pendulum
 
-       if(self.dmg & (!self.message))
+       if(self.dmg && (self.message == ""))
                self.message = " was squished";
-       if(self.dmg && (!self.message2))
+       if(self.dmg && (self.message2 == ""))
                self.message2 = "was squished by";
        if(self.dmg && (!self.dmgtime))
                self.dmgtime = 0.25;
@@ -572,7 +572,7 @@ void spawnfunc_func_pendulum()
        controller.nextthink = time + 1;
        controller.think = func_pendulum_controller_think;
        self.nextthink = self.ltime + 999999999;
-       self.think = SUB_Null;
+       self.think = SUB_NullThink; // for PushMove
 
        //self.effects |= EF_LOWPRECISION;
 
@@ -642,12 +642,6 @@ void button_reset()
 
 void button_use()
 {
-//     if (activator.classname != "player")
-//     {
-//             dprint(activator.classname);
-//             dprint(" triggered a button\n");
-//     }
-
        if not (self.active == ACTIVE_ACTIVE)
                return;
 
@@ -657,11 +651,6 @@ void button_use()
 
 void button_touch()
 {
-//     if (activator.classname != "player")
-//     {
-//             dprint(activator.classname);
-//             dprint(" touched a button\n");
-//     }
        if (!other)
                return;
        if not(other.iscreature)
@@ -682,11 +671,6 @@ void button_damage(entity inflictor, entity attacker, float damage, float deatht
        self.health = self.health - damage;
        if (self.health <= 0)
        {
-       //      if (activator.classname != "player")
-       //      {
-       //              dprint(activator.classname);
-       //              dprint(" killed a button\n");
-       //      }
                self.enemy = damage_attacker;
                button_fire ();
        }
@@ -918,7 +902,7 @@ float door_check_keys(void) {
 
        // this door require a key
        // only a player can have a key
-       if (other.classname != "player")
+       if not(IS_PLAYER(other))
                return FALSE;
        
        if (item_keys_usekey(door, other)) {
@@ -1079,7 +1063,7 @@ Prints messages
 */
 void door_touch()
 {
-       if(other.classname != "player")
+       if not(IS_PLAYER(other))
                return;
        if (self.owner.attack_finished_single > time)
                return;
@@ -1088,7 +1072,7 @@ void door_touch()
 
        if (!(self.owner.dmg) && (self.owner.message != ""))
        {
-               if (other.flags & FL_CLIENT)
+               if (IS_CLIENT(other))
                        centerprint (other, self.owner.message);
                play2(other, "misc/talk.wav");
        }
@@ -1303,9 +1287,9 @@ void LinkDoors()
        {
                if(t.health && !self.health)
                        self.health = t.health;
-               if(t.targetname && !self.targetname)
+               if((t.targetname != "") && (self.targetname == ""))
                        self.targetname = t.targetname;
-               if(t.message != "" && self.message == "")
+               if((t.message != "") && (self.message == ""))
                        self.message = t.message;
                if (t.absmin_x < cmins_x)
                        cmins_x = t.absmin_x;
@@ -1388,7 +1372,8 @@ void door_reset()
        setorigin(self, self.pos1);
        self.velocity = '0 0 0';
        self.state = STATE_BOTTOM;
-       self.think = SUB_Null;
+       self.think = func_null;
+       self.nextthink = 0;
 }
 
 // spawnflags require key (for now only func_door)
@@ -1419,9 +1404,9 @@ void spawnfunc_func_door()
        // if(self.spawnflags & 8)
        //      self.dmg = 10000;
 
-    if(self.dmg && (!self.message))
+    if(self.dmg && (self.message == ""))
                self.message = "was squished";
-    if(self.dmg && (!self.message2))
+    if(self.dmg && (self.message2 == ""))
                self.message2 = "was squished by";
 
        if (self.sounds > 0)
@@ -1500,7 +1485,8 @@ void door_rotating_reset()
        self.angles = self.pos1;
        self.avelocity = '0 0 0';
        self.state = STATE_BOTTOM;
-       self.think = SUB_Null;
+       self.think = func_null;
+       self.nextthink = 0;
 }
 
 void door_rotating_init_startopen()
@@ -1544,9 +1530,9 @@ void spawnfunc_func_door_rotating()
     if(self.spawnflags & 8)
         self.dmg = 10000;
 
-    if(self.dmg && (!self.message))
+    if(self.dmg && (self.message == ""))
                self.message = "was squished";
-    if(self.dmg && (!self.message2))
+    if(self.dmg && (self.message2 == ""))
                self.message2 = "was squished by";
 
     if (self.sounds > 0)
@@ -1613,7 +1599,6 @@ float SECRET_1ST_DOWN = 4;                // 1st move is down from arrow
 float SECRET_NO_SHOOT = 8;             // only opened by trigger
 float SECRET_YES_SHOOT = 16;   // shootable even if targeted
 
-
 void fd_secret_use()
 {
        float temp;
@@ -1664,6 +1649,11 @@ void fd_secret_use()
                sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM);
 }
 
+void fd_secret_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+{
+       fd_secret_use();
+}
+
 // Wait after first movement...
 void fd_secret_move1()
 {
@@ -1755,7 +1745,7 @@ void secret_touch()
 
        if (self.message)
        {
-               if (other.flags & FL_CLIENT)
+               if (IS_CLIENT(other))
                        centerprint (other, self.message);
                play2(other, "misc/talk.wav");
        }
@@ -1769,7 +1759,8 @@ void secret_reset()
                self.takedamage = DAMAGE_YES;
        }
        setorigin(self, self.oldorigin);
-       self.think = SUB_Null;
+       self.think = func_null;
+       self.nextthink = 0;
 }
 
 /*QUAKED spawnfunc_func_door_secret (0 .5 .8) ? open_once 1st_left 1st_down no_shoot always_shoot
@@ -1819,7 +1810,7 @@ void spawnfunc_func_door_secret()
        {
                self.health = 10000;
                self.takedamage = DAMAGE_YES;
-               self.event_damage = fd_secret_use;
+               self.event_damage = fd_secret_damage;
        }
        self.oldorigin = self.origin;
        if (!self.wait)
@@ -1886,9 +1877,9 @@ void spawnfunc_func_fourier()
        self.cnt = 360 / self.speed;
 
        self.blocked = generic_plat_blocked;
-       if(self.dmg & (!self.message))
+       if(self.dmg && (self.message == ""))
                self.message = " was squished";
-    if(self.dmg && (!self.message2))
+    if(self.dmg && (self.message2 == ""))
                self.message2 = "was squished by";
        if(self.dmg && (!self.dmgtime))
                self.dmgtime = 0.25;
@@ -1909,7 +1900,7 @@ void spawnfunc_func_fourier()
        controller.nextthink = time + 1;
        controller.think = func_fourier_controller_think;
        self.nextthink = self.ltime + 999999999;
-       self.think = SUB_Null;
+       self.think = SUB_NullThink; // for PushMove
 
        // Savage: Reduce bandwith, critical on e.g. nexdm02
        self.effects |= EF_LOWPRECISION;
@@ -2006,7 +1997,7 @@ void func_vectormamamam_findtarget()
        if(!self.wp00 && !self.wp01 && !self.wp02 && !self.wp03)
                objerror("No reference entity found, so there is nothing to move. Aborting.");
 
-       self.destvec = self.origin - func_vectormamamam_origin(self.owner, 0);
+       self.destvec = self.origin - func_vectormamamam_origin(self, 0);
 
        entity controller;
        controller = spawn();
@@ -2049,9 +2040,9 @@ void spawnfunc_func_vectormamamam()
                self.target4normal = normalize(self.target4normal);
 
        self.blocked = generic_plat_blocked;
-       if(self.dmg & (!self.message))
+       if(self.dmg && (self.message == ""))
                self.message = " was squished";
-    if(self.dmg && (!self.message2))
+    if(self.dmg && (self.message == ""))
                self.message2 = "was squished by";
        if(self.dmg && (!self.dmgtime))
                self.dmgtime = 0.25;
@@ -2065,7 +2056,7 @@ void spawnfunc_func_vectormamamam()
 
        // wait for targets to spawn
        self.nextthink = self.ltime + 999999999;
-       self.think = SUB_Null;
+       self.think = SUB_NullThink; // for PushMove
 
        // Savage: Reduce bandwith, critical on e.g. nexdm02
        self.effects |= EF_LOWPRECISION;
@@ -2103,7 +2094,7 @@ void conveyor_think()
 
                for(e = world; (e = findentity(e, conveyor, self)); )
                {
-                       if(e.flags & FL_CLIENT) // doing it via velocity has quite some advantages
+                       if(IS_CLIENT(e)) // doing it via velocity has quite some advantages
                                continue; // done in SV_PlayerPhysics
 
                        setorigin(e, e.origin + self.movedir * sys_frametime);