self.blocked = generic_plat_blocked;
+ self.avelocity_z = 0.0000001;
if not(InitMovingBrushTrigger())
return;
self.angles = '0 0 0';
self.max_health = self.health;
+ self.avelocity = self.movedir;
if not(InitMovingBrushTrigger())
return;
+ self.velocity = '0 0 0';
//self.effects |= EF_LOWPRECISION;
self.classname = "door_rotating";