+#include "_all.qh"
+
+#include "../common/weapons/all.qh"
+
+void spawnfunc_weapon_electro();
+void spawnfunc_weapon_hagar();
+void spawnfunc_weapon_machinegun();
+void spawnfunc_item_bullets();
+void spawnfunc_item_armor_large();
+void spawnfunc_item_armor_large();
+void spawnfunc_item_health_mega();
+void spawnfunc_item_health_medium();
+
//***********************
//QUAKE 1 ENTITIES - So people can play quake1 maps with the xonotic weapons
//***********************
void spawnfunc_weapon_nailgun (void) {spawnfunc_weapon_electro();}
void spawnfunc_weapon_supernailgun (void) {spawnfunc_weapon_hagar();}
-void spawnfunc_weapon_supershotgun (void) {spawnfunc_weapon_uzi();}
+void spawnfunc_weapon_supershotgun (void) {spawnfunc_weapon_machinegun();}
void spawnfunc_item_spikes (void) {spawnfunc_item_bullets();}
//void spawnfunc_item_armor1 (void) {spawnfunc_item_armor_medium;} // FIXME: in Quake this is green armor, in Xonotic maps it is an armor shard