-#include "_all.qh"
+#include "t_quake.qh"
-#include "../common/weapons/all.qh"
+#include <common/weapons/_all.qh>
spawnfunc(weapon_electro);
spawnfunc(weapon_hagar);
spawnfunc(item_spikes) {spawnfunc_item_bullets(this);}
//spawnfunc(item_armor1) {spawnfunc_item_armor_medium(this);} // FIXME: in Quake this is green armor, in Xonotic maps it is an armor shard
spawnfunc(item_armor2) {spawnfunc_item_armor_large(this);}
-void item_armorInv() {SELFPARAM();spawnfunc_item_armor_large(self);}
-spawnfunc(item_health) {if (self.spawnflags & 2) spawnfunc_item_health_mega(this);else spawnfunc_item_health_medium(this);}
+spawnfunc(item_armorInv) {spawnfunc_item_armor_large(this);} // TODO: make sure we actually want this
+spawnfunc(item_health) {if (this.spawnflags & 2) spawnfunc_item_health_mega(this);else spawnfunc_item_health_medium(this);}
//spawnfunc_item_spikes
//spawnfunc_item_health