// GL -> Mortar
void spawnfunc_ammo_grenades() { spawnfunc_item_rockets(); }
-// LG -> Electro
-void spawnfunc_weapon_lightning() { spawnfunc_weapon_electro(); }
+// LG -> Lightning
+//void spawnfunc_weapon_lightning() { spawnfunc_weapon_electro(); }
void spawnfunc_ammo_lightning() { spawnfunc_item_cells(); }
// Plasma -> Hagar
//void spawnfunc_item_health_mega() /* handled in t_items.qc */
//void spawnfunc_item_invis() /* not supported */
//void spawnfunc_item_regen() /* not supported */
-void spawnfunc_team_CTF_redflag() { spawnfunc_item_flag_team1(); }
-void spawnfunc_team_CTF_blueflag() { spawnfunc_item_flag_team2(); }
-void spawnfunc_team_CTF_redplayer() { spawnfunc_info_player_team1(); }
-void spawnfunc_team_CTF_blueplayer() { spawnfunc_info_player_team2(); }
-void spawnfunc_team_CTF_redspawn() { spawnfunc_info_player_team1(); }
-void spawnfunc_team_CTF_bluespawn() { spawnfunc_info_player_team2(); }
+
+// CTF spawnfuncs handled in mutators/gamemode_ctf.qc now
void spawnfunc_item_flight() { spawnfunc_item_jetpack(); }