void spawnfunc_ammo_shells() { spawnfunc_item_shells(); }
// MG -> MG
-void spawnfunc_weapon_machinegun() { spawnfunc_weapon_uzi(); }
void spawnfunc_ammo_bullets() { spawnfunc_item_bullets(); }
// GL -> Mortar
void spawnfunc_ammo_grenades() { spawnfunc_item_rockets(); }
-// LG -> Electro
+// LG -> Lightning
void spawnfunc_weapon_lightning() { spawnfunc_weapon_electro(); }
void spawnfunc_ammo_lightning() { spawnfunc_item_cells(); }
void spawnfunc_weapon_plasmagun() { spawnfunc_weapon_hagar(); }
void spawnfunc_ammo_cells() { spawnfunc_item_rockets(); }
-// Rail -> Nex
-void spawnfunc_weapon_railgun() { spawnfunc_weapon_nex(); }
-void spawnfunc_ammo_slugs() { spawnfunc_item_cells(); }
+// Rail -> Vortex
+void spawnfunc_weapon_railgun() { spawnfunc_weapon_vortex(); }
+void spawnfunc_ammo_slugs() { spawnfunc_item_plasma(); }
// BFG -> Crylink
void spawnfunc_weapon_bfg() { spawnfunc_weapon_crylink(); }
-void spawnfunc_ammo_bfg() { spawnfunc_item_cells(); }
+void spawnfunc_ammo_bfg() { spawnfunc_item_plasma(); }
// RL -> RL
void spawnfunc_ammo_rockets() { spawnfunc_item_rockets(); }
{
entity targ;
for (targ = world; (targ = find(targ, targetname, self.target)); ) {
- if (targ.classname == "weapon_rocketlauncher") {
- self.ammo_rockets += targ.count * autocvar_g_balance_rocketlauncher_ammo;
- self.netname = "rocketlauncher";
+ if (targ.classname == "weapon_rocketlauncher" || targ.classname == "weapon_devastator") {
+ self.ammo_rockets += targ.count * WEP_CVAR(devastator, ammo);
+ self.netname = "devastator";
}
else if (targ.classname == "weapon_plasmagun") {
- self.ammo_rockets += targ.count * autocvar_g_balance_hagar_primary_ammo;
+ self.ammo_rockets += targ.count * WEP_CVAR_PRI(hagar, ammo); // WEAPONTODO
if(self.netname == "")
self.netname = "hagar";
else
self.netname = strcat(self.netname, " hagar");
}
else if (targ.classname == "weapon_bfg") {
- self.ammo_cells += targ.count * autocvar_g_balance_crylink_primary_ammo;
+ self.ammo_cells += targ.count * WEP_CVAR_PRI(crylink, ammo);
if(self.netname == "")
self.netname = "crylink";
else
self.netname = strcat(self.netname, " crylink");
}
- else if (targ.classname == "weapon_grenadelauncher") {
- self.ammo_rockets += targ.count * autocvar_g_balance_grenadelauncher_primary_ammo;
+ else if (targ.classname == "weapon_grenadelauncher" || targ.classname == "weapon_mortar") {
+ self.ammo_rockets += targ.count * WEP_CVAR_PRI(mortar, ammo); // WEAPONTODO
if(self.netname == "")
- self.netname = "grenadelauncher";
+ self.netname = "mortar";
else
- self.netname = strcat(self.netname, " grenadelauncher");
+ self.netname = strcat(self.netname, " mortar");
}
else if (targ.classname == "item_armor_body")
self.armorvalue = 100;
InitializeEntity(self, target_give_init, INITPRIO_FINDTARGET);
}
-//void spawnfunc_item_flight() /* not supported */
-//void spawnfunc_item_haste() /* not supported */
+//void spawnfunc_item_flight() /* handled by buffs mutator or jetpack */
+//void spawnfunc_item_haste() /* handled by buffs mutator */
//void spawnfunc_item_health() /* handled in t_quake.qc */
//void spawnfunc_item_health_large() /* handled in t_items.qc */
//void spawnfunc_item_health_small() /* handled in t_items.qc */
//void spawnfunc_item_health_mega() /* handled in t_items.qc */
-//void spawnfunc_item_invis() /* not supported */
-//void spawnfunc_item_regen() /* not supported */
+//void spawnfunc_item_invis() /* handled by buffs mutator */
+//void spawnfunc_item_regen() /* handled by buffs mutator */
// CTF spawnfuncs handled in mutators/gamemode_ctf.qc now
-void spawnfunc_item_flight() { spawnfunc_item_jetpack(); }
+void spawnfunc_item_flight()
+{
+ if(!cvar("g_buffs") || !cvar("g_buffs_flight"))
+ spawnfunc_item_jetpack();
+ else
+ buff_Init_Compat(self, BUFF_FLIGHT);
+}
.float notteam;
.float notsingle;