#include "../common/weapons/all.qh"
-#include "../common/buffs/all.qh"
spawnfunc(weapon_crylink);
spawnfunc(weapon_electro);
else if (targ.classname == "item_health_mega")
self.health = 200;
//remove(targ); // removing ents in init functions causes havoc, workaround:
- targ.think = SUB_Remove;
+ targ.think = SUB_Remove_self;
targ.nextthink = time;
}
self.spawnflags = 2;
spawnfunc(item_flight)
{
- if(!cvar("g_buffs") || !cvar("g_buffs_flight"))
- spawnfunc_item_jetpack(this);
- else
- buff_Init_Compat(self, BUFF_FLIGHT);
+ spawnfunc_item_jetpack(this);
}
.float notteam;