-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
- #include "../dpdefs/progsdefs.qh"
- #include "../dpdefs/dpextensions.qh"
- #include "sys-post.qh"
- #include "../common/buffs.qh"
- #include "../common/weapons/weapons.qh"
- #include "defs.qh"
- #include "../common/mapinfo.qh"
-#endif
+#include "../common/weapons/weapons.qc"
//***********************
//QUAKE 3 ENTITIES - So people can play quake3 maps with the xonotic weapons
// Rail -> Vortex
void spawnfunc_weapon_railgun() { spawnfunc_weapon_vortex(); }
-void spawnfunc_ammo_slugs() { spawnfunc_item_plasma(); }
+void spawnfunc_ammo_slugs() { spawnfunc_item_cells(); }
// BFG -> Crylink
void spawnfunc_weapon_bfg() { spawnfunc_weapon_crylink(); }
-void spawnfunc_ammo_bfg() { spawnfunc_item_plasma(); }
+void spawnfunc_ammo_bfg() { spawnfunc_item_cells(); }
// RL -> RL
void spawnfunc_ammo_rockets() { spawnfunc_item_rockets(); }