+#include "t_quake3.qh"
#include "../common/weapons/all.qh"
.float delay;
// weapon remove ent from df
-void target_init_verify()
+void target_init_verify(entity this)
{
entity trigger, targ;
for(trigger = world; (trigger = find(trigger, classname, "trigger_multiple")); )
}
// weapon give ent from defrag
-void target_give_init()
-{SELFPARAM();
+void target_give_init(entity this)
+{
entity targ;
for (targ = world; (targ = find(targ, targetname, self.target)); ) {
if (targ.classname == "weapon_rocketlauncher" || targ.classname == "weapon_devastator") {
InitializeEntity(self, target_give_init, INITPRIO_FINDTARGET);
}
-//spawnfunc(item_flight) /* handled by buffs mutator or jetpack */
+//spawnfunc(item_flight) /* handled by jetpack */
//spawnfunc(item_haste) /* handled by buffs mutator */
//spawnfunc(item_health) /* handled in t_quake.qc */
//spawnfunc(item_health_large) /* handled in t_items.qc */