]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/t_quake3.qc
Merge remote-tracking branch 'origin/master' into samual/weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / t_quake3.qc
index f415e1fd1d397ad2a632c78648054d70c1f3ffaa..f919299c207677518d876916b63d7e8e53934f0c 100644 (file)
@@ -8,23 +8,22 @@
 void spawnfunc_ammo_shells()         { spawnfunc_item_shells();         }
 
 // MG -> MG
-void spawnfunc_weapon_machinegun()   { spawnfunc_weapon_uzi();          }
 void spawnfunc_ammo_bullets()        { spawnfunc_item_bullets();        }
 
 // GL -> Mortar
 void spawnfunc_ammo_grenades()       { spawnfunc_item_rockets();        }
 
-// LG -> Electro
-void spawnfunc_weapon_lightning()    { spawnfunc_weapon_electro();      }
+// LG -> Lightning
+//void spawnfunc_weapon_lightning()    { spawnfunc_weapon_electro();      }
 void spawnfunc_ammo_lightning()      { spawnfunc_item_cells();          }
 
 // Plasma -> Hagar
 void spawnfunc_weapon_plasmagun()    { spawnfunc_weapon_hagar();        }
 void spawnfunc_ammo_cells()          { spawnfunc_item_rockets();        }
 
-// Rail -> Rifle
-void spawnfunc_weapon_railgun()      { spawnfunc_weapon_rifle();  }
-void spawnfunc_ammo_slugs()          { spawnfunc_item_bullets();        }
+// Rail -> Vortex
+void spawnfunc_weapon_railgun()      { spawnfunc_weapon_vortex();          }
+void spawnfunc_ammo_slugs()          { spawnfunc_item_cells();          }
 
 // BFG -> Crylink
 void spawnfunc_weapon_bfg()          { spawnfunc_weapon_crylink();      }
@@ -72,11 +71,11 @@ void target_give_init()
        entity targ;
        for (targ = world; (targ = find(targ, targetname, self.target)); ) {
                if (targ.classname == "weapon_rocketlauncher") {
-                       self.ammo_rockets += targ.count * autocvar_g_balance_rocketlauncher_ammo;
+                       self.ammo_rockets += targ.count * WEP_CVAR(devastator, ammo);
                        self.netname = "rocketlauncher";
                }
                else if (targ.classname == "weapon_plasmagun") {
-                       self.ammo_rockets += targ.count * autocvar_g_balance_hagar_primary_ammo;
+                       self.ammo_rockets += targ.count * WEP_CVAR_PRI(hagar, ammo); // WEAPONTODO
                        if(self.netname == "")
                                self.netname = "hagar";
                        else
@@ -90,7 +89,7 @@ void target_give_init()
                                self.netname = strcat(self.netname, " crylink");
                }
                else if (targ.classname == "weapon_grenadelauncher") {
-                       self.ammo_rockets += targ.count * autocvar_g_balance_grenadelauncher_primary_ammo;
+                       self.ammo_rockets += targ.count * autocvar_g_balance_mortar_primary_ammo; // WEAPONTODO
                        if(self.netname == "")
                                self.netname = "grenadelauncher";
                        else
@@ -122,12 +121,8 @@ void spawnfunc_target_give()
 //void spawnfunc_item_health_mega()  /* handled in t_items.qc */
 //void spawnfunc_item_invis()        /* not supported */
 //void spawnfunc_item_regen()        /* not supported */
-void spawnfunc_team_CTF_redflag()    { spawnfunc_item_flag_team1();    }
-void spawnfunc_team_CTF_blueflag()   { spawnfunc_item_flag_team2();    }
-void spawnfunc_team_CTF_redplayer()  { spawnfunc_info_player_team1();  }
-void spawnfunc_team_CTF_blueplayer() { spawnfunc_info_player_team2();  }
-void spawnfunc_team_CTF_redspawn()   { spawnfunc_info_player_team1();  }
-void spawnfunc_team_CTF_bluespawn()  { spawnfunc_info_player_team2();  }
+
+// CTF spawnfuncs handled in mutators/gamemode_ctf.qc now
 
 void spawnfunc_item_flight()         { spawnfunc_item_jetpack();       }
 
@@ -146,7 +141,7 @@ float DoesQ3ARemoveThisEntity()
                        return 1;
 
        if(self.notta)
-               if not(!teamplay || g_tdm || g_ctf)
+               if (!(!teamplay || g_tdm || g_ctf))
                        return 1;
 
        if(self.notsingle)
@@ -168,8 +163,6 @@ float DoesQ3ARemoveThisEntity()
                gametypename = "ffa";
                if(teamplay)
                        gametypename = "team";
-               if(g_arena)
-                       gametypename = "tournament";
                if(g_ctf)
                        gametypename = "ctf";
                if(maxclients == 1)