]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/t_teleporters.qc
Revert "Merge branch 'Mario/despawn_effects'"
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / t_teleporters.qc
index 543c1cf0bb66919b8576259587a058f8e7a2fd99..6e7c35b6a662f7f75ac5d6a5578d7da56517f103 100644 (file)
@@ -80,7 +80,6 @@ void spawn_tdeath(vector v0, entity e, vector v)
 #define TELEPORT_NORMAL 1 // play sounds/effects etc
 #define TELEPORT_SIMPLE 2 // only do teleport, nothing special
 
-void Reset_ArcBeam(entity player, vector forward);
 void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax, float tflags)
 {
        entity telefragger;
@@ -118,8 +117,6 @@ void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angle
        player.velocity = to_velocity;
        BITXOR_ASSIGN(player.effects, EF_TELEPORT_BIT);
 
-       makevectors(player.angles);
-       Reset_ArcBeam(player, v_forward);
        UpdateCSQCProjectileAfterTeleport(player);
 
        if(IS_PLAYER(player))
@@ -340,8 +337,6 @@ void spawnfunc_trigger_teleport (void)
 
 void WarpZone_PostTeleportPlayer_Callback(entity pl)
 {
-       makevectors(pl.angles);
-       Reset_ArcBeam(pl, v_forward);
        UpdateCSQCProjectileAfterTeleport(pl);
        {
                entity oldself = self;