]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/t_teleporters.qc
get rid of cl_nopogostick, replace it by cl_movement_track_canjump now that the engin...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / t_teleporters.qc
index 87475df39ebb3383a8e0c2121110a0c2efeca5fe..e069aec9f3d7e18c1d2f9af5cfecc21aa745cd80 100644 (file)
@@ -1,6 +1,6 @@
 void trigger_teleport_use()
 {
-       if(teams_matter)
+       if(teamplay)
                self.team = activator.team;
 }
 
@@ -33,7 +33,7 @@ float check_tdeath(entity player, vector org, vector telefragmin, vector telefra
        {
                TDEATHLOOP(org)
                {
-                       if not(teams_matter && autocvar_g_telefrags_teamplay && head.team == player.team)
+                       if not(teamplay && autocvar_g_telefrags_teamplay && head.team == player.team)
                                if(head.classname == "player")
                                        if(head.health >= 1)
                                                return 1;
@@ -48,7 +48,7 @@ void tdeath(entity player, entity teleporter, entity telefragger, vector telefra
        {
                if (player.classname == "player" && player.health >= 1)
                {
-                       if not(teams_matter && autocvar_g_telefrags_teamplay && head.team == player.team)
+                       if not(teamplay && autocvar_g_telefrags_teamplay && head.team == player.team)
                        {
                                if(head.classname == "player")
                                        if(head.health >= 1)
@@ -92,7 +92,7 @@ void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angle
                if(self.pushltime < time) // only show one teleport effect per teleporter per 0.2 seconds, for better fps
                {
                        if(tflags & TELEPORT_FLAG_SOUND)
-                               sound (player, CHAN_TRIGGER, "misc/teleport.wav", VOL_BASE, ATTN_NORM);
+                               sound (player, CH_TRIGGER, "misc/teleport.wav", VOL_BASE, ATTN_NORM);
                        if(tflags & TELEPORT_FLAG_PARTICLES)
                        {
                                pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1);
@@ -189,9 +189,15 @@ void Teleport_Touch (void)
        if (self.active != ACTIVE_ACTIVE)
                return;
        
+       if not(other.iscreature)
        if (other.deadflag != DEAD_NO)
                return;
-       if not(other.flags & FL_CLIENT) // FIXME: Make missiles firable through the teleport too
+
+       // for gameplay: vehicles can't teleport
+       if (other.vehicle_flags & VHF_ISVEHICLE)
+               return;
+
+       if (other.deadflag != DEAD_NO)
                return;
 
        if(self.team)
@@ -248,18 +254,15 @@ void teleport_findtarget (void)
        entity e;
        float n;
 
-       RandomSelection_Init();
        n = 0;
        for(e = world; (e = find(e, targetname, self.target)); )
        {
                ++n;
                if(e.movetype == MOVETYPE_NONE)
-                       RandomSelection_Add(e, 0, string_null, 1, 1);
+                       waypoint_spawnforteleporter(self, e.origin, 0);
                if(e.classname != "info_teleport_destination")
                        print("^3MAPPER ERROR: teleporter does target an invalid teleport destination entity. Angles will not work.\n");
        }
-       if(RandomSelection_chosen_ent)
-               waypoint_spawnforteleporter(self, RandomSelection_chosen_ent.origin, 0);
 
        if(n == 0)
        {
@@ -271,7 +274,6 @@ void teleport_findtarget (void)
        {
                // exactly one dest - bots love that
                self.enemy = find(e, targetname, self.target);
-               self.dest = self.enemy.origin;
        }
        else
        {
@@ -320,6 +322,9 @@ void spawnfunc_trigger_teleport (void)
 void WarpZone_PostTeleportPlayer_Callback(entity pl)
 {
        UpdateCSQCProjectileAfterTeleport(pl);
+       // "disown" projectiles after teleport
+       if(pl.owner == pl.realowner)
+               pl.owner = world;
        if(pl.classname == "player")
        {
                // reset tracking of oldvelocity for impact damage (sudden velocity changes)