InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
}
-string GetClientVersionMessage() {
+string GetClientVersionMessage()
+{SELFPARAM();
string versionmsg;
if (self.version_mismatch) {
if(self.version < autocvar_gameversion) {
// set c1...c4 to show what teams are allowed
void CheckAllowedTeams (entity for_whom)
-{
+{SELFPARAM();
float dm;
entity head;
string teament_name;
}
float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
-{
+{SELFPARAM();
float smallest, selectedteam;
// don't join a team if we're not playing a team game
//void() ctf_playerchanged;
void SV_ChangeTeam(float _color)
-{
+{SELFPARAM();
float scolor, dcolor, steam, dteam; //, dbotcount, scount, dcount;
// in normal deathmatch we can just apply the color and we're done