]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/teamplay.qc
Replace print calls with logger calls
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / teamplay.qc
index ba1b4e6eedacb91412044bd0529c472ac3ffb977..48496c31a1875bf8c7c1d583a519cb4e7a116ed6 100644 (file)
@@ -1,4 +1,19 @@
 #include "teamplay.qh"
+#include "_all.qh"
+
+#include "cl_client.qh"
+#include "race.qh"
+#include "scores.qh"
+#include "scores_rules.qh"
+
+#include "bot/bot.qh"
+
+#include "command/vote.qh"
+
+#include "mutators/mutators_include.qh"
+
+#include "../common/deathtypes.qh"
+#include "../common/teams.qh"
 
 void TeamchangeFrags(entity e)
 {
@@ -26,6 +41,7 @@ void ActivateTeamplay()
 {
        serverflags |= SERVERFLAG_TEAMPLAY;
        teamplay = 1;
+       cvar_set("teamplay", "2");  // DP needs this for sending proper getstatus replies.
 }
 
 void InitGameplayMode()
@@ -42,12 +58,13 @@ void InitGameplayMode()
        world.maxs = mi_max;
 
        MapInfo_LoadMapSettings(mapname);
-       teamplay = 0;
        serverflags &= ~SERVERFLAG_TEAMPLAY;
+       teamplay = 0;
+       cvar_set("teamplay", "0");  // DP needs this for sending proper getstatus replies.
 
        if (!cvar_value_issafe(world.fog))
        {
-               print("The current map contains a potentially harmful fog setting, ignored\n");
+               LOG_INFO("The current map contains a potentially harmful fog setting, ignored\n");
                world.fog = string_null;
        }
        if(MapInfo_Map_fog != "")
@@ -146,6 +163,7 @@ void InitGameplayMode()
        if(g_onslaught)
        {
                ActivateTeamplay();
+               fraglimit_override = autocvar_g_onslaught_point_limit;
                have_team_spawns = -1; // request team spawns
                MUTATOR_ADD(gamemode_onslaught);
        }
@@ -266,8 +284,7 @@ string getwelcomemessage(void)
 {
        string s, modifications, motd;
 
-       ret_string = "";
-       MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
+       MUTATOR_CALLHOOK(BuildMutatorsPrettyString, "");
        modifications = ret_string;
 
        if(g_weaponarena)
@@ -415,8 +432,7 @@ void CheckAllowedTeams (entity for_whom)
                // cover anything else by treating it like tdm with no teams spawned
                dm = 2;
 
-               ret_float = dm;
-               MUTATOR_CALLHOOK(GetTeamCount);
+               MUTATOR_CALLHOOK(GetTeamCount, dm);
                dm = ret_float;
 
                if(dm >= 4)
@@ -830,7 +846,11 @@ void SV_ChangeTeam(float _color)
                TeamchangeFrags(self);
        }
 
-       SetPlayerTeam(self, dteam, steam, false);
+       // since this is an engine function, and gamecode doesn't have any calls earlier than this, do the connecting message here
+       if(!IS_CLIENT(self))
+               Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_CONNECTING, self.netname);
+
+       SetPlayerTeam(self, dteam, steam, !IS_CLIENT(self));
 
        if(IS_PLAYER(self) && steam != dteam)
        {