if(g_td)
{
- fraglimit_override = 0; // no limits in TD - it's a survival mode
+ ActivateTeamplay();
+ fraglimit_override = 0; // not supported by TD
leadlimit_override = 0;
timelimit_override = 0;
- MUTATOR_ADD(gamemode_td);
+ MUTATOR_ADD(gamemode_towerdefense);
}
if(g_lms)