PlayerScore_Clear(e);
}
-void tdm_init();
void entcs_init();
void LogTeamchange(float player_id, float team_number, float type)
if(g_tdm)
{
ActivateTeamplay();
- tdm_init();
+ fraglimit_override = autocvar_g_tdm_point_limit;
+ leadlimit_override = autocvar_g_tdm_point_leadlimit;
+ MUTATOR_ADD(gamemode_tdm);
+
if(autocvar_g_tdm_team_spawns)
have_team_spawns = -1; // request team spawns
}