GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
}
-void default_delayedinit()
+void default_delayedinit(entity this)
{
if(!scores_initialized)
ScoreRules_generic();
return RandomSelection_chosen_float;
}
-float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
+int JoinBestTeam(entity pl, bool only_return_best, bool forcebestteam)
{SELFPARAM();
float smallest, selectedteam;