/// configuration and mutator settings.
/// \param[in] for_whom Player to check for. Pass NULL for global rules.
/// \return Team balance entity that holds information about teams. This entity
-/// must be manually destroyed by calling TeamBalance_Destroy.
+/// will be automatically destroyed on the next frame but you are encouraged to
+/// manually destroy it by calling TeamBalance_Destroy for performance reasons.
entity TeamBalance_CheckAllowedTeams(entity for_whom);
/// \brief Destroy the team balance entity.