-#ifndef TEAMPLAY_H
-#define TEAMPLAY_H
+#pragma once
string cache_mutatormsg;
string cache_lastmutatormsg;
// # of bots on those teams
float cb1, cb2, cb3, cb4;
+int redowned, blueowned, yellowowned, pinkowned;
+
//float audit_teams_time;
void TeamchangeFrags(entity e);
void ActivateTeamplay();
+void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override);
+
void InitGameplayMode();
string GetClientVersionMessage();
-string getwelcomemessage(void);
+string getwelcomemessage();
void SetPlayerColors(entity pl, float _color);
void SV_ChangeTeam(float _color);
void ShufflePlayerOutOfTeam (float source_team);
-#endif