vector turret_stdproc_aim_generic()
{
- vector pre_pos,prep;
- float distance,impact_time,i,mintime;
+ vector pre_pos, prep;
+ float distance, impact_time, i, mintime;
turret_tag_fire_update();
if(self.aim_flags & TFL_AIM_SIMPLE)
return real_origin(self.enemy);
- mintime = max(self.attack_finished_single - time,0) + sys_frametime ;
+ mintime = max(self.attack_finished_single - time,0) + sys_frametime;
// Baseline
pre_pos = real_origin(self.enemy);
vz = self.enemy.velocity_z;
for(i = 0; i < impact_time; i += sys_frametime)
{
- vz = vz - (sv_gravity * sys_frametime);
+ vz = vz - (autocvar_sv_gravity * sys_frametime);
prep_z = prep_z + vz * sys_frametime;
}
}