-#include "../../../common/triggers/subs.qh"
+#include "../../_all.qh"
+
+#include "../../g_damage.qh"
+#include "../../bot/bot.qh"
#define cvar_base "g_turrets_unit_"
.float clientframe;
self.health = 150;
// Game hooks
- if(MUTATOR_CALLHOOK(TurretSpawn))
+ if(MUTATOR_CALLHOOK(TurretSpawn, self))
return 0;
// End of default & sanety checks, start building the turret.