* Railgun-like beam, but has thickness and suppots slowing of target
*/
void FireImoBeam (vector start, vector end, vector smin, vector smax,
- float bforce, float f_dmg, float f_velfactor, float deathtype)
+ float bforce, float f_dmg, float f_velfactor, int deathtype)
{
vector hitloc, force, endpoint, dir;
#ifdef TURRET_DEBUG
-void SUB_Remove();
void marker_think()
{
if(self.cnt)