turret_tag_fire_update();
- sound (self, CHAN_WEAPON, "weapons/hagar_fire.wav", VOL_BASE, ATTN_NORM);
+ sound (self, CH_WEAPON_A, "weapons/hagar_fire.wav", VOL_BASE, ATTN_NORM);
proj = spawn ();
setorigin(proj, self.tur_shotorg);
setsize(proj, '0 0 0', '0 0 0');