missile.enemy = self.enemy;
missile.team = self.team;
missile.cnt = time + 30;
- missile.ticrate = max(cvar("sys_ticrate"),0.05);
+ missile.ticrate = max(autocvar_sys_ticrate,0.05);
CSQCProjectile(missile, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, fly sound
// Calculate new heading
olddir = normalize(self.velocity);
- newdir = normalize(olddir + wishdir * cvar("g_turrets_unit_hk_std_shot_speed_turnrate"));
+ newdir = normalize(olddir + wishdir * autocvar_g_turrets_unit_hk_std_shot_speed_turnrate);
// Set heading & speed
self.velocity = newdir * myspeed;
void turret_hk_postthink()
{
- if (cvar("g_turrets_reloadcvars"))
+ if (autocvar_g_turrets_reloadcvars)
{
- hk_maxspeed = cvar("g_turrets_unit_hk_std_shot_speed_max");
- hk_minspeed = cvar("g_turrets_unit_hk_std_shot_speed");
- hk_accel = cvar("g_turrets_unit_hk_std_shot_speed_accel");
- hk_accel2 = cvar("g_turrets_unit_hk_std_shot_speed_accel2");
- hk_decel = cvar("g_turrets_unit_hk_std_shot_speed_decel");
+ hk_maxspeed = autocvar_g_turrets_unit_hk_std_shot_speed_max;
+ hk_minspeed = autocvar_g_turrets_unit_hk_std_shot_speed;
+ hk_accel = autocvar_g_turrets_unit_hk_std_shot_speed_accel;
+ hk_accel2 = autocvar_g_turrets_unit_hk_std_shot_speed_accel2;
+ hk_decel = autocvar_g_turrets_unit_hk_std_shot_speed_decel;
}
if (self.tur_head.frame != 0)
{
if (self.netname == "") self.netname = "Hunter-killer turret";
- hk_maxspeed = cvar("g_turrets_unit_hk_std_shot_speed_max");
- hk_minspeed = cvar("g_turrets_unit_hk_std_shot_speed");
- hk_accel = cvar("g_turrets_unit_hk_std_shot_speed_accel");
- hk_accel2 = cvar("g_turrets_unit_hk_std_shot_speed_accel2");
- hk_decel = cvar("g_turrets_unit_hk_std_shot_speed_decel");
+ hk_maxspeed = autocvar_g_turrets_unit_hk_std_shot_speed_max;
+ hk_minspeed = autocvar_g_turrets_unit_hk_std_shot_speed;
+ hk_accel = autocvar_g_turrets_unit_hk_std_shot_speed_accel;
+ hk_accel2 = autocvar_g_turrets_unit_hk_std_shot_speed_accel2;
+ hk_decel = autocvar_g_turrets_unit_hk_std_shot_speed_decel;
self.turrcaps_flags = TFL_TURRCAPS_RADIUSDMG | TFL_TURRCAPS_MEDPROJ | TFL_TURRCAPS_PLAYERKILL | TFL_TURRCAPS_RECIVETARGETS;