+#include "../../_all.qh"
+
void spawnfunc_turret_phaser();
void turret_phaser_dinit();
void turret_phaser_attack();
beam.scale = self.target_range / 256;
beam.movetype = MOVETYPE_NONE;
beam.enemy = self.enemy;
- beam.bot_dodge = TRUE;
+ beam.bot_dodge = true;
beam.bot_dodgerating = beam.shot_dmg;
sound (beam, CH_SHOTS_SINGLE, "turrets/phaser.wav", VOL_BASE, ATTEN_NORM);
self.fireflag = 1;