-#define ANIM_NO 0
-#define ANIM_TURN 1
-#define ANIM_WALK 2
-#define ANIM_RUN 3
-#define ANIM_STRAFE_L 4
-#define ANIM_STRAFE_R 5
-#define ANIM_JUMP 6
-#define ANIM_LAND 7
-#define ANIM_PAIN 8
-#define ANIM_MEELE 9
-#define ANIM_SWIM 10
-#define ANIM_ROAM 11
+const float ANIM_NO = 0;
+const float ANIM_TURN = 1;
+const float ANIM_WALK = 2;
+const float ANIM_RUN = 3;
+const float ANIM_STRAFE_L = 4;
+const float ANIM_STRAFE_R = 5;
+const float ANIM_JUMP = 6;
+const float ANIM_LAND = 7;
+const float ANIM_PAIN = 8;
+const float ANIM_MEELE = 9;
+const float ANIM_SWIM = 10;
+const float ANIM_ROAM = 11;
.float animflag;
-#define WALKER_MIN '-70 -70 0'
-#define WALKER_MAX '70 70 95'
+const vector WALKER_MIN = '-70 -70 0';
+const vector WALKER_MAX = '70 70 95';
#define WALKER_PATH(s,e) pathlib_astar(s,e)