--- /dev/null
+#define ANIM_NO 0
+#define ANIM_TURN 1
+#define ANIM_WALK 2
+#define ANIM_RUN 3
+#define ANIM_STRAFE_L 4
+#define ANIM_STRAFE_R 5
+#define ANIM_JUMP 6
+#define ANIM_LAND 7
+#define ANIM_PAIN 8
+#define ANIM_MEELE 9
+#define ANIM_SWIM 10
+#define ANIM_ROAM 11
+.float animflag;
+
+#define WALKER_MIN '-70 -70 0'
+#define WALKER_MAX '70 70 95'
+
+#define WALKER_PATH(s,e) pathlib_astar(s,e)
+
+float walker_firecheck()
+{
+ if (self.animflag == ANIM_MEELE)
+ return 0;
+
+ return turret_stdproc_firecheck();
+}
+
+void walker_meele_do_dmg()
+{
+ vector where;
+ entity e;
+
+ makevectors(self.angles);
+ where = self.origin + v_forward * 128;
+
+ e = findradius(where,32);
+ while (e)
+ {
+ if (turret_validate_target(self, e, self.target_validate_flags))
+ if (e != self && e.owner != self)
+ Damage(e, self, self, autocvar_g_turrets_unit_walker_std_meele_dmg, DEATH_TURRET_WALK_MEELE, '0 0 0', v_forward * autocvar_g_turrets_unit_walker_std_meele_force);
+
+ e = e.chain;
+ }
+}
+
+void walker_setnoanim()
+{
+ turrets_setframe(ANIM_NO, FALSE);
+ self.animflag = self.frame;
+}
+void walker_rocket_explode()
+{
+ RadiusDamage (self, self.owner, autocvar_g_turrets_unit_walker_std_rocket_dmg, 0, autocvar_g_turrets_unit_walker_std_rocket_radius, self, world, autocvar_g_turrets_unit_walker_std_rocket_force, DEATH_TURRET_WALK_ROCKET, world);
+
+ remove (self);
+}
+
+void walker_rocket_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector vforce)
+{
+ self.health = self.health - damage;
+ self.velocity = self.velocity + vforce;
+
+ if (self.health <= 0)
+ W_PrepareExplosionByDamage(self.owner, walker_rocket_explode);
+}
+
+#define WALKER_ROCKET_MOVE movelib_move_simple(newdir, autocvar_g_turrets_unit_walker_std_rocket_speed, autocvar_g_turrets_unit_walker_std_rocket_turnrate); UpdateCSQCProjectile(self)
+void walker_rocket_loop();
+void walker_rocket_think()
+{
+ vector newdir;
+ float edist;
+ float itime;
+ float m_speed;
+
+ self.nextthink = time;
+
+ edist = vlen(self.enemy.origin - self.origin);
+
+ // Simulate crude guidance
+ if (self.cnt < time)
+ {
+ if (edist < 1000)
+ self.tur_shotorg = randomvec() * min(edist, 64);
+ else
+ self.tur_shotorg = randomvec() * min(edist, 256);
+
+ self.cnt = time + 0.5;
+ }
+
+ if (edist < 128)
+ self.tur_shotorg = '0 0 0';
+
+ if (self.tur_health < time)
+ {
+ self.think = walker_rocket_explode;
+ self.nextthink = time;
+ return;
+ }
+
+ if (self.shot_dmg != 1337 && random() < 0.01)
+ {
+ walker_rocket_loop();
+ return;
+ }
+
+ m_speed = vlen(self.velocity);
+
+ // Enemy dead? just keep on the current heading then.
+ if (self.enemy == world || self.enemy.deadflag != DEAD_NO)
+ self.enemy = world;
+
+ if (self.enemy)
+ {
+ itime = max(edist / m_speed, 1);
+ newdir = steerlib_pull(self.enemy.origin + self.tur_shotorg);
+ }
+ else
+ newdir = normalize(self.velocity);
+
+ WALKER_ROCKET_MOVE;
+}
+
+void walker_rocket_loop3()
+{
+ vector newdir;
+ self.nextthink = time;
+
+ if (self.tur_health < time)
+ {
+ self.think = walker_rocket_explode;
+ return;
+ }
+
+ if (vlen(self.origin - self.tur_shotorg) < 100 )
+ {
+ self.think = walker_rocket_think;
+ return;
+ }
+
+ newdir = steerlib_pull(self.tur_shotorg);
+ WALKER_ROCKET_MOVE;
+
+ self.angles = vectoangles(self.velocity);
+}
+
+void walker_rocket_loop2()
+{
+ vector newdir;
+
+ self.nextthink = time;
+
+ if (self.tur_health < time)
+ {
+ self.think = walker_rocket_explode;
+ return;
+ }
+
+ if (vlen(self.origin - self.tur_shotorg) < 100 )
+ {
+ self.tur_shotorg = self.origin - '0 0 200';
+ self.think = walker_rocket_loop3;
+ return;
+ }
+
+ newdir = steerlib_pull(self.tur_shotorg);
+ WALKER_ROCKET_MOVE;
+}
+
+void walker_rocket_loop()
+{
+ self.nextthink = time;
+ self.tur_shotorg = self.origin + '0 0 300';
+ self.think = walker_rocket_loop2;
+ self.shot_dmg = 1337;
+}
+
+void walker_fire_rocket(vector org)
+{
+ entity rocket;
+
+ fixedmakevectors(self.angles);
+
+ te_explosion (org);
+
+ rocket = spawn ();
+ setorigin(rocket, org);
+
+ sound (self, CH_WEAPON_A, "weapons/hagar_fire.wav", VOL_BASE, ATTEN_NORM);
+ setsize (rocket, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot
+
+ rocket.classname = "walker_rocket";
+ rocket.owner = self;
+ rocket.bot_dodge = TRUE;
+ rocket.bot_dodgerating = 50;
+ rocket.takedamage = DAMAGE_YES;
+ rocket.damageforcescale = 2;
+ rocket.health = 25;
+ rocket.tur_shotorg = randomvec() * 512;
+ rocket.cnt = time + 1;
+ rocket.enemy = self.enemy;
+
+ if (random() < 0.01)
+ rocket.think = walker_rocket_loop;
+ else
+ rocket.think = walker_rocket_think;
+
+ rocket.event_damage = walker_rocket_damage;
+
+ rocket.nextthink = time;
+ rocket.movetype = MOVETYPE_FLY;
+ rocket.velocity = normalize((v_forward + v_up * 0.5) + (randomvec() * 0.2)) * autocvar_g_turrets_unit_walker_std_rocket_speed;
+ rocket.angles = vectoangles(rocket.velocity);
+ rocket.touch = walker_rocket_explode;
+ rocket.flags = FL_PROJECTILE;
+ rocket.solid = SOLID_BBOX;
+ rocket.tur_health = time + 9;
+ rocket.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_GUIDED_HEAT;
+
+ CSQCProjectile(rocket, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound
+}
+
+.vector enemy_last_loc;
+.float enemy_last_time;
+void walker_move_to(vector _target, float _dist)
+{
+ switch (self.waterlevel)
+ {
+ case WATERLEVEL_NONE:
+ if (_dist > 500)
+ self.animflag = ANIM_RUN;
+ else
+ self.animflag = ANIM_WALK;
+ case WATERLEVEL_WETFEET:
+ case WATERLEVEL_SWIMMING:
+ if (self.animflag != ANIM_SWIM)
+ self.animflag = ANIM_WALK;
+ else
+ self.animflag = ANIM_SWIM;
+ break;
+ case WATERLEVEL_SUBMERGED:
+ self.animflag = ANIM_SWIM;
+ }
+
+ self.moveto = _target;
+ self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
+
+ if(self.enemy)
+ {
+ self.enemy_last_loc = _target;
+ self.enemy_last_time = time;
+ }
+}
+
+//#define WALKER_FANCYPATHING
+
+void walker_move_path()
+{
+#ifdef WALKER_FANCYPATHING
+ // Are we close enougth to a path node to switch to the next?
+ if (vlen(self.origin - self.pathcurrent.origin) < 64)
+ if (self.pathcurrent.path_next == world)
+ {
+ // Path endpoint reached
+ pathlib_deletepath(self.pathcurrent.owner);
+ self.pathcurrent = world;
+
+ if (self.pathgoal)
+ {
+ if (self.pathgoal.use)
+ self.pathgoal.use();
+
+ if (self.pathgoal.enemy)
+ {
+ self.pathcurrent = WALKER_PATH(self.pathgoal.origin,self.pathgoal.enemy.origin);
+ self.pathgoal = self.pathgoal.enemy;
+ }
+ }
+ else
+ self.pathgoal = world;
+ }
+ else
+ self.pathcurrent = self.pathcurrent.path_next;
+
+ self.moveto = self.pathcurrent.origin;
+ self.steerto = steerlib_attract2(self.moveto,0.5,500,0.95);
+ walker_move_to(self.moveto, 0);
+
+#else
+ if (vlen(self.origin - self.pathcurrent.origin) < 64)
+ self.pathcurrent = self.pathcurrent.enemy;
+
+ if(!self.pathcurrent)
+ return;
+
+ self.moveto = self.pathcurrent.origin;
+ self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
+ walker_move_to(self.moveto, 0);
+#endif
+}
+
+.float idletime;
+void walker_postthink()
+{
+ fixedmakevectors(self.angles);
+
+ if (self.spawnflags & TSF_NO_PATHBREAK && self.pathcurrent)
+ walker_move_path();
+ else if (self.enemy == world)
+ {
+ if(self.pathcurrent)
+ walker_move_path();
+ else
+ {
+ if(self.enemy_last_time != 0)
+ {
+ if(vlen(self.origin - self.enemy_last_loc) < 128 || time - self.enemy_last_time > 10)
+ self.enemy_last_time = 0;
+ else
+ walker_move_to(self.enemy_last_loc, 0);
+ }
+ else
+ {
+ if(self.animflag != ANIM_NO)
+ {
+ traceline(self.origin + '0 0 64', self.origin + '0 0 64' + v_forward * 128, MOVE_NORMAL, self);
+
+ if(trace_fraction != 1.0)
+ self.tur_head.idletime = -1337;
+ else
+ {
+ traceline(trace_endpos, trace_endpos - '0 0 256', MOVE_NORMAL, self);
+ if(trace_fraction == 1.0)
+ self.tur_head.idletime = -1337;
+ }
+
+ if(self.tur_head.idletime == -1337)
+ {
+ self.moveto = self.origin + randomvec() * 256;
+ self.tur_head.idletime = 0;
+ }
+
+ self.moveto = self.moveto * 0.9 + ((self.origin + v_forward * 500) + randomvec() * 400) * 0.1;
+ self.moveto_z = self.origin_z + 64;
+ walker_move_to(self.moveto, 0);
+ }
+
+ if(self.idletime < time)
+ {
+ if(random() < 0.5 || !(self.spawnflags & TSL_ROAM))
+ {
+ self.idletime = time + 1 + random() * 5;
+ self.moveto = self.origin;
+ self.animflag = ANIM_NO;
+ }
+ else
+ {
+ self.animflag = ANIM_WALK;
+ self.idletime = time + 4 + random() * 2;
+ self.moveto = self.origin + randomvec() * 256;
+ self.tur_head.moveto = self.moveto;
+ self.tur_head.idletime = 0;
+ }
+ }
+ }
+ }
+ }
+ else
+ {
+ if (self.tur_dist_enemy < autocvar_g_turrets_unit_walker_std_meele_range && self.animflag != ANIM_MEELE)
+ {
+ vector wish_angle;
+
+ wish_angle = angleofs(self, self.enemy);
+ if (self.animflag != ANIM_SWIM)
+ if (fabs(wish_angle_y) < 15)
+ {
+ self.moveto = self.enemy.origin;
+ self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
+ self.animflag = ANIM_MEELE;
+ }
+ }
+ else if (self.tur_head.attack_finished_single < time)
+ {
+ if(self.tur_head.shot_volly)
+ {
+ self.animflag = ANIM_NO;
+
+ self.tur_head.shot_volly = self.tur_head.shot_volly -1;
+ if(self.tur_head.shot_volly == 0)
+ self.tur_head.attack_finished_single = time + autocvar_g_turrets_unit_walker_std_rocket_refire;
+ else
+ self.tur_head.attack_finished_single = time + 0.2;
+
+ if(self.tur_head.shot_volly > 1)
+ walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket01")));
+ else
+ walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket02")));
+ }
+ else
+ {
+ if (self.tur_dist_enemy > autocvar_g_turrets_unit_walker_std_rockets_range_min)
+ if (self.tur_dist_enemy < autocvar_g_turrets_unit_walker_std_rockets_range)
+ self.tur_head.shot_volly = 4;
+ }
+ }
+ else
+ {
+ if (self.animflag != ANIM_MEELE)
+ walker_move_to(self.enemy.origin, self.tur_dist_enemy);
+ }
+ }
+
+ //if(self.animflag != ANIM_NO)
+ {
+ vector real_angle;
+ float turny = 0, turnx = 0;
+ float vz;
+
+ real_angle = vectoangles(self.steerto) - self.angles;
+ vz = self.velocity_z;
+
+ switch (self.animflag)
+ {
+ case ANIM_NO:
+ movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop);
+ break;
+
+ case ANIM_TURN:
+ turny = autocvar_g_turrets_unit_walker_turn;
+ movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop);
+ break;
+
+ case ANIM_WALK:
+ turny = autocvar_g_turrets_unit_walker_turn_walk;
+ movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_walk, 0.6);
+ break;
+
+ case ANIM_RUN:
+ turny = autocvar_g_turrets_unit_walker_turn_run;
+ movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_run, 0.6);
+ break;
+
+ case ANIM_STRAFE_L:
+ turny = autocvar_g_turrets_unit_walker_turn_strafe;
+ movelib_move_simple(v_right * -1, autocvar_g_turrets_unit_walker_speed_walk, 0.8);
+ break;
+
+ case ANIM_STRAFE_R:
+ turny = autocvar_g_turrets_unit_walker_turn_strafe;
+ movelib_move_simple(v_right, autocvar_g_turrets_unit_walker_speed_walk, 0.8);
+ break;
+
+ case ANIM_JUMP:
+ self.velocity += '0 0 1' * autocvar_g_turrets_unit_walker_speed_jump;
+ break;
+
+ case ANIM_LAND:
+ break;
+
+ case ANIM_PAIN:
+ if(self.frame != ANIM_PAIN)
+ defer(0.25, walker_setnoanim);
+
+ break;
+
+ case ANIM_MEELE:
+ if(self.frame != ANIM_MEELE)
+ {
+ defer(0.41, walker_setnoanim);
+ defer(0.21, walker_meele_do_dmg);
+ }
+
+ movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop);
+ break;
+
+ case ANIM_SWIM:
+ turny = autocvar_g_turrets_unit_walker_turn_swim;
+ turnx = autocvar_g_turrets_unit_walker_turn_swim;
+
+ self.angles_x += bound(-10, shortangle_f(real_angle_x, self.angles_x), 10);
+ movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_swim, 0.3);
+ vz = self.velocity_z + sin(time * 4) * 8;
+ break;
+
+ case ANIM_ROAM:
+ turny = autocvar_g_turrets_unit_walker_turn_walk;
+ movelib_move_simple(v_forward ,autocvar_g_turrets_unit_walker_speed_roam, 0.5);
+ break;
+ }
+
+ if(turny)
+ {
+ turny = bound( turny * -1, shortangle_f(real_angle_y, self.angles_y), turny );
+ self.angles_y += turny;
+ }
+
+ if(turnx)
+ {
+ turnx = bound( turnx * -1, shortangle_f(real_angle_x, self.angles_x), turnx );
+ self.angles_x += turnx;
+ }
+
+ self.velocity_z = vz;
+ }
+
+
+ if(self.origin != self.oldorigin)
+ self.SendFlags |= TNSF_MOVE;
+
+ self.oldorigin = self.origin;
+ turrets_setframe(self.animflag, FALSE);
+}
+
+void walker_attack()
+{
+ sound (self, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTEN_NORM);
+ fireBullet (self.tur_shotorg, self.tur_shotdir_updated, self.shot_spread, 0, self.shot_dmg, self.shot_force, DEATH_TURRET_WALK_GUN, 0);
+ pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
+}
+
+
+void walker_respawnhook()
+{
+ entity e;
+
+ // Respawn is called & first spawn to, to set team. need to make sure we do not move the initial spawn.
+ if(self.movetype != MOVETYPE_WALK)
+ return;
+
+ setorigin(self, self.pos1);
+ self.angles = self.pos2;
+
+ if (self.target != "")
+ {
+ e = find(world, targetname, self.target);
+ if (!e)
+ {
+ dprint("Warning! initital waypoint for Walker does NOT exsist!\n");
+ self.target = "";
+ }
+
+ if (e.classname != "turret_checkpoint")
+ dprint("Warning: not a turrret path\n");
+ else
+ {
+ #ifdef WALKER_FANCYPATHING
+ self.pathcurrent = WALKER_PATH(self.origin, e.origin);
+ self.pathgoal = e;
+#else
+ self.pathcurrent = e;
+#endif
+ }
+ }
+}
+
+void walker_diehook()
+{
+#ifdef WALKER_FANCYPATHING
+ if (self.pathcurrent)
+ pathlib_deletepath(self.pathcurrent.owner);
+#endif
+ self.pathcurrent = world;
+}
+
+void turret_walker_dinit()
+{
+ entity e;
+
+ if (self.netname == "") self.netname = "Walker Turret";
+
+ self.ammo_flags = TFL_AMMO_BULLETS | TFL_AMMO_RECHARGE | TFL_AMMO_RECIVE;
+ self.turrcaps_flags = TFL_TURRCAPS_PLAYERKILL | TFL_TURRCAPS_MOVE ;
+ self.aim_flags = TFL_AIM_LEAD;
+
+ self.turrcaps_flags |= TFL_TURRCAPS_HITSCAN;
+
+
+ self.turret_respawnhook = walker_respawnhook;
+ self.turret_diehook = walker_diehook;
+
+ self.ticrate = 0.05;
+ if (turret_stdproc_init("walker_std", "models/turrets/walker_body.md3", "models/turrets/walker_head_minigun.md3", TID_WALKER) == 0)
+ {
+ remove(self);
+ return;
+ }
+ setsize(self, WALKER_MIN, WALKER_MAX);
+ self.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
+ self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
+ self.iscreature = TRUE;
+ self.teleportable = TELEPORT_NORMAL;
+ self.damagedbycontents = TRUE;
+ self.movetype = MOVETYPE_WALK;
+ self.solid = SOLID_SLIDEBOX;
+ self.takedamage = DAMAGE_AIM;
+ setorigin(self, self.origin);
+ tracebox(self.origin + '0 0 128', self.mins, self.maxs, self.origin - '0 0 10000', MOVE_NORMAL, self);
+ setorigin(self, trace_endpos + '0 0 4');
+ self.pos1 = self.origin;
+ self.pos2 = self.angles;
+ self.idle_aim = '0 0 0';
+ self.turret_firecheckfunc = walker_firecheck;
+ self.turret_firefunc = walker_attack;
+ self.turret_postthink = walker_postthink;
+
+ if (self.target != "")
+ {
+ e = find(world, targetname, self.target);
+ if (!e)
+ {
+ dprint("Initital waypoint for walker does NOT exsist, fix your map!\n");
+ self.target = "";
+ }
+
+ if (e.classname != "turret_checkpoint")
+ dprint("Warning: not a turrret path\n");
+ else
+ {
+#ifdef WALKER_FANCYPATHING
+ self.pathcurrent = WALKER_PATH(self.origin, e.origin);
+ self.pathgoal = e;
+#else
+ self.pathcurrent = e;
+#endif
+ }
+ }
+}
+
+
+void spawnfunc_turret_walker()
+{
+ g_turrets_common_precash();
+
+ precache_model ("models/turrets/walker_head_minigun.md3");
+ precache_model ("models/turrets/walker_body.md3");
+ precache_model ( "models/turrets/rocket.md3");
+ precache_sound ( "weapons/rocket_impact.wav" );
+
+ self.think = turret_walker_dinit;
+ self.nextthink = time + 0.5;
+}