]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/tturrets/units/unit_walker.qc
Merge branch 'master' into Mario/turrets
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / tturrets / units / unit_walker.qc
diff --git a/qcsrc/server/tturrets/units/unit_walker.qc b/qcsrc/server/tturrets/units/unit_walker.qc
new file mode 100644 (file)
index 0000000..a91daa1
--- /dev/null
@@ -0,0 +1,643 @@
+#define ANIM_NO         0
+#define ANIM_TURN       1
+#define ANIM_WALK       2
+#define ANIM_RUN        3
+#define ANIM_STRAFE_L   4
+#define ANIM_STRAFE_R   5
+#define ANIM_JUMP       6
+#define ANIM_LAND       7
+#define ANIM_PAIN       8
+#define ANIM_MEELE      9
+#define ANIM_SWIM       10
+#define ANIM_ROAM       11
+.float animflag;
+
+#define WALKER_MIN '-70 -70 0'
+#define WALKER_MAX '70 70 95'
+
+#define WALKER_PATH(s,e) pathlib_astar(s,e)
+
+float walker_firecheck()
+{
+    if (self.animflag == ANIM_MEELE)
+        return 0;
+
+    return turret_stdproc_firecheck();
+}
+
+void walker_meele_do_dmg()
+{
+    vector where;
+    entity e;
+
+    makevectors(self.angles);
+    where = self.origin + v_forward * 128;
+
+    e = findradius(where,32);
+    while (e)
+    {
+        if (turret_validate_target(self, e, self.target_validate_flags))
+            if (e != self && e.owner != self)
+                Damage(e, self, self, autocvar_g_turrets_unit_walker_std_meele_dmg, DEATH_TURRET_WALK_MEELE, '0 0 0', v_forward * autocvar_g_turrets_unit_walker_std_meele_force);
+
+        e = e.chain;
+    }
+}
+
+void walker_setnoanim()
+{
+    turrets_setframe(ANIM_NO, FALSE);
+    self.animflag = self.frame;
+}
+void walker_rocket_explode()
+{
+    RadiusDamage (self, self.owner, autocvar_g_turrets_unit_walker_std_rocket_dmg, 0, autocvar_g_turrets_unit_walker_std_rocket_radius, self, world, autocvar_g_turrets_unit_walker_std_rocket_force, DEATH_TURRET_WALK_ROCKET, world);
+
+    remove (self);
+}
+
+void walker_rocket_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector vforce)
+{
+    self.health = self.health - damage;
+    self.velocity = self.velocity + vforce;
+
+    if (self.health <= 0)
+        W_PrepareExplosionByDamage(self.owner, walker_rocket_explode);
+}
+
+#define WALKER_ROCKET_MOVE movelib_move_simple(newdir, autocvar_g_turrets_unit_walker_std_rocket_speed, autocvar_g_turrets_unit_walker_std_rocket_turnrate); UpdateCSQCProjectile(self)
+void walker_rocket_loop();
+void walker_rocket_think()
+{
+    vector newdir;
+    float edist;
+    float itime;
+    float m_speed;
+
+    self.nextthink = time;
+
+    edist = vlen(self.enemy.origin - self.origin);
+
+    // Simulate crude guidance
+    if (self.cnt < time)
+    {
+        if (edist < 1000)
+            self.tur_shotorg = randomvec() * min(edist, 64);
+        else
+            self.tur_shotorg = randomvec() * min(edist, 256);
+
+        self.cnt = time + 0.5;
+    }
+
+    if (edist < 128)
+        self.tur_shotorg = '0 0 0';
+
+    if (self.tur_health < time)
+    {
+        self.think      = walker_rocket_explode;
+        self.nextthink  = time;
+        return;
+    }
+
+    if (self.shot_dmg != 1337 && random() < 0.01)
+    {
+        walker_rocket_loop();
+        return;
+    }
+
+    m_speed = vlen(self.velocity);
+
+    // Enemy dead? just keep on the current heading then.
+    if (self.enemy == world || self.enemy.deadflag != DEAD_NO)
+        self.enemy = world;
+
+    if (self.enemy)
+    {
+        itime = max(edist / m_speed, 1);
+        newdir = steerlib_pull(self.enemy.origin + self.tur_shotorg);
+    }
+    else
+        newdir  = normalize(self.velocity);
+
+    WALKER_ROCKET_MOVE;
+}
+
+void walker_rocket_loop3()
+{
+    vector newdir;
+    self.nextthink = time;
+
+    if (self.tur_health < time)
+    {
+        self.think = walker_rocket_explode;
+        return;
+    }
+
+    if (vlen(self.origin - self.tur_shotorg) < 100 )
+    {
+        self.think = walker_rocket_think;
+        return;
+    }
+
+    newdir = steerlib_pull(self.tur_shotorg);
+    WALKER_ROCKET_MOVE;
+
+    self.angles = vectoangles(self.velocity);
+}
+
+void walker_rocket_loop2()
+{
+    vector newdir;
+
+    self.nextthink = time;
+
+    if (self.tur_health < time)
+    {
+        self.think = walker_rocket_explode;
+        return;
+    }
+
+    if (vlen(self.origin - self.tur_shotorg) < 100 )
+    {
+        self.tur_shotorg = self.origin - '0 0 200';
+        self.think = walker_rocket_loop3;
+        return;
+    }
+
+    newdir = steerlib_pull(self.tur_shotorg);
+    WALKER_ROCKET_MOVE;
+}
+
+void walker_rocket_loop()
+{
+    self.nextthink = time;
+    self.tur_shotorg = self.origin + '0 0 300';
+    self.think = walker_rocket_loop2;
+    self.shot_dmg = 1337;
+}
+
+void walker_fire_rocket(vector org)
+{
+    entity rocket;
+
+    fixedmakevectors(self.angles);
+
+    te_explosion (org);
+
+    rocket = spawn ();
+    setorigin(rocket, org);
+
+    sound (self, CH_WEAPON_A, "weapons/hagar_fire.wav", VOL_BASE, ATTEN_NORM);
+    setsize (rocket, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot
+
+    rocket.classname          = "walker_rocket";
+    rocket.owner              = self;
+    rocket.bot_dodge          = TRUE;
+    rocket.bot_dodgerating    = 50;
+    rocket.takedamage         = DAMAGE_YES;
+    rocket.damageforcescale   = 2;
+    rocket.health             = 25;
+    rocket.tur_shotorg        = randomvec() * 512;
+    rocket.cnt                = time + 1;
+    rocket.enemy              = self.enemy;
+
+    if (random() < 0.01)
+        rocket.think          = walker_rocket_loop;
+    else
+        rocket.think          = walker_rocket_think;
+
+    rocket.event_damage       = walker_rocket_damage;
+
+    rocket.nextthink          = time;
+    rocket.movetype           = MOVETYPE_FLY;
+    rocket.velocity           = normalize((v_forward + v_up * 0.5) + (randomvec() * 0.2)) * autocvar_g_turrets_unit_walker_std_rocket_speed;
+    rocket.angles             = vectoangles(rocket.velocity);
+    rocket.touch              = walker_rocket_explode;
+    rocket.flags              = FL_PROJECTILE;
+    rocket.solid              = SOLID_BBOX;
+    rocket.tur_health         = time + 9;
+    rocket.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_GUIDED_HEAT;
+
+    CSQCProjectile(rocket, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound
+}
+
+.vector enemy_last_loc;
+.float enemy_last_time;
+void walker_move_to(vector _target, float _dist)
+{
+    switch (self.waterlevel)
+    {
+    case WATERLEVEL_NONE:
+        if (_dist > 500)
+            self.animflag = ANIM_RUN;
+        else
+            self.animflag = ANIM_WALK;
+    case WATERLEVEL_WETFEET:
+    case WATERLEVEL_SWIMMING:
+        if (self.animflag != ANIM_SWIM)
+            self.animflag = ANIM_WALK;
+        else
+            self.animflag = ANIM_SWIM;
+        break;
+    case WATERLEVEL_SUBMERGED:
+        self.animflag = ANIM_SWIM;
+    }
+
+    self.moveto = _target;
+    self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
+
+    if(self.enemy)
+    {
+        self.enemy_last_loc = _target;
+        self.enemy_last_time = time;
+    }
+}
+
+//#define WALKER_FANCYPATHING
+
+void walker_move_path()
+{
+#ifdef WALKER_FANCYPATHING
+    // Are we close enougth to a path node to switch to the next?
+    if (vlen(self.origin  - self.pathcurrent.origin) < 64)
+        if (self.pathcurrent.path_next == world)
+        {
+            // Path endpoint reached
+            pathlib_deletepath(self.pathcurrent.owner);
+            self.pathcurrent = world;
+
+            if (self.pathgoal)
+            {
+                if (self.pathgoal.use)
+                    self.pathgoal.use();
+
+                if (self.pathgoal.enemy)
+                {
+                    self.pathcurrent = WALKER_PATH(self.pathgoal.origin,self.pathgoal.enemy.origin);
+                    self.pathgoal = self.pathgoal.enemy;
+                }
+            }
+            else
+                self.pathgoal = world;
+        }
+        else
+            self.pathcurrent = self.pathcurrent.path_next;
+
+    self.moveto = self.pathcurrent.origin;
+    self.steerto = steerlib_attract2(self.moveto,0.5,500,0.95);
+    walker_move_to(self.moveto, 0);
+
+#else
+    if (vlen(self.origin - self.pathcurrent.origin) < 64)
+        self.pathcurrent = self.pathcurrent.enemy;
+
+    if(!self.pathcurrent)
+        return;
+
+    self.moveto = self.pathcurrent.origin;
+    self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
+    walker_move_to(self.moveto, 0);
+#endif
+}
+
+.float idletime;
+void walker_postthink()
+{
+    fixedmakevectors(self.angles);
+
+    if (self.spawnflags & TSF_NO_PATHBREAK && self.pathcurrent)
+        walker_move_path();
+    else if (self.enemy == world)
+    {
+        if(self.pathcurrent)
+            walker_move_path();
+        else
+        {
+            if(self.enemy_last_time != 0)
+            {
+                if(vlen(self.origin - self.enemy_last_loc) < 128 || time - self.enemy_last_time > 10)
+                    self.enemy_last_time = 0;
+                else
+                    walker_move_to(self.enemy_last_loc, 0);
+            }
+            else
+            {
+                if(self.animflag != ANIM_NO)
+                {
+                    traceline(self.origin + '0 0 64', self.origin + '0 0 64' + v_forward * 128, MOVE_NORMAL, self);
+
+                    if(trace_fraction != 1.0)
+                        self.tur_head.idletime = -1337;
+                    else
+                    {
+                        traceline(trace_endpos, trace_endpos - '0 0 256', MOVE_NORMAL, self);
+                        if(trace_fraction == 1.0)
+                            self.tur_head.idletime = -1337;
+                    }
+
+                    if(self.tur_head.idletime == -1337)
+                    {
+                        self.moveto = self.origin + randomvec() * 256;
+                        self.tur_head.idletime = 0;
+                    }
+
+                    self.moveto = self.moveto * 0.9 + ((self.origin + v_forward * 500) + randomvec() * 400) * 0.1;
+                    self.moveto_z = self.origin_z + 64;
+                    walker_move_to(self.moveto, 0);
+                }
+
+                if(self.idletime < time)
+                {
+                    if(random() < 0.5 || !(self.spawnflags & TSL_ROAM))
+                    {
+                        self.idletime = time + 1 + random() * 5;
+                        self.moveto = self.origin;
+                        self.animflag = ANIM_NO;
+                    }
+                    else
+                    {
+                        self.animflag = ANIM_WALK;
+                        self.idletime = time + 4 + random() * 2;
+                        self.moveto = self.origin + randomvec() * 256;
+                        self.tur_head.moveto = self.moveto;
+                        self.tur_head.idletime = 0;
+                    }
+                }
+            }
+        }
+    }
+    else
+    {
+        if (self.tur_dist_enemy < autocvar_g_turrets_unit_walker_std_meele_range && self.animflag != ANIM_MEELE)
+        {
+            vector wish_angle;
+
+            wish_angle = angleofs(self, self.enemy);
+            if (self.animflag != ANIM_SWIM)
+            if (fabs(wish_angle_y) < 15)
+            {
+                self.moveto   = self.enemy.origin;
+                self.steerto  = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
+                self.animflag = ANIM_MEELE;
+            }
+        }
+        else if (self.tur_head.attack_finished_single < time)
+        {
+            if(self.tur_head.shot_volly)
+            {
+                self.animflag = ANIM_NO;
+
+                self.tur_head.shot_volly = self.tur_head.shot_volly -1;
+                if(self.tur_head.shot_volly == 0)
+                    self.tur_head.attack_finished_single = time + autocvar_g_turrets_unit_walker_std_rocket_refire;
+                else
+                    self.tur_head.attack_finished_single = time + 0.2;
+
+                if(self.tur_head.shot_volly > 1)
+                    walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket01")));
+                else
+                    walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket02")));
+            }
+            else
+            {
+                if (self.tur_dist_enemy > autocvar_g_turrets_unit_walker_std_rockets_range_min)
+                if (self.tur_dist_enemy < autocvar_g_turrets_unit_walker_std_rockets_range)
+                    self.tur_head.shot_volly = 4;
+            }
+        }
+        else
+        {
+            if (self.animflag != ANIM_MEELE)
+                walker_move_to(self.enemy.origin, self.tur_dist_enemy);
+        }
+    }
+
+    //if(self.animflag != ANIM_NO)
+    {
+        vector real_angle;
+        float turny = 0, turnx = 0;
+        float  vz;
+
+        real_angle = vectoangles(self.steerto) - self.angles;
+        vz         = self.velocity_z;
+
+        switch (self.animflag)
+        {
+            case ANIM_NO:
+                movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop);
+                break;
+
+            case ANIM_TURN:
+                turny = autocvar_g_turrets_unit_walker_turn;
+                movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop);
+                break;
+
+            case ANIM_WALK:
+                turny = autocvar_g_turrets_unit_walker_turn_walk;
+                movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_walk, 0.6);
+                break;
+
+            case ANIM_RUN:
+                turny = autocvar_g_turrets_unit_walker_turn_run;
+                movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_run, 0.6);
+                break;
+
+            case ANIM_STRAFE_L:
+                turny = autocvar_g_turrets_unit_walker_turn_strafe;
+                movelib_move_simple(v_right * -1, autocvar_g_turrets_unit_walker_speed_walk, 0.8);
+                break;
+
+            case ANIM_STRAFE_R:
+                turny = autocvar_g_turrets_unit_walker_turn_strafe;
+                movelib_move_simple(v_right, autocvar_g_turrets_unit_walker_speed_walk, 0.8);
+                break;
+
+            case ANIM_JUMP:
+                self.velocity += '0 0 1' * autocvar_g_turrets_unit_walker_speed_jump;
+                break;
+
+            case ANIM_LAND:
+                break;
+
+            case ANIM_PAIN:
+                if(self.frame != ANIM_PAIN)
+                    defer(0.25, walker_setnoanim);
+
+                break;
+
+            case ANIM_MEELE:
+                if(self.frame != ANIM_MEELE)
+                {
+                    defer(0.41, walker_setnoanim);
+                    defer(0.21, walker_meele_do_dmg);
+                }
+
+                movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop);
+                break;
+
+            case ANIM_SWIM:
+                turny = autocvar_g_turrets_unit_walker_turn_swim;
+                turnx = autocvar_g_turrets_unit_walker_turn_swim;
+
+                self.angles_x += bound(-10, shortangle_f(real_angle_x, self.angles_x), 10);
+                movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_swim, 0.3);
+                vz = self.velocity_z + sin(time * 4) * 8;
+                break;
+
+            case ANIM_ROAM:
+                turny = autocvar_g_turrets_unit_walker_turn_walk;
+                movelib_move_simple(v_forward ,autocvar_g_turrets_unit_walker_speed_roam, 0.5);
+                break;
+        }
+
+        if(turny)
+        {
+            turny = bound( turny * -1, shortangle_f(real_angle_y, self.angles_y), turny );
+            self.angles_y += turny;
+        }
+
+        if(turnx)
+        {
+            turnx = bound( turnx * -1, shortangle_f(real_angle_x, self.angles_x), turnx );
+            self.angles_x += turnx;
+        }
+
+        self.velocity_z = vz;
+    }
+
+
+    if(self.origin != self.oldorigin)
+        self.SendFlags |= TNSF_MOVE;
+
+    self.oldorigin = self.origin;
+    turrets_setframe(self.animflag, FALSE);
+}
+
+void walker_attack()
+{
+    sound (self, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTEN_NORM);
+    fireBullet (self.tur_shotorg, self.tur_shotdir_updated, self.shot_spread, 0, self.shot_dmg, self.shot_force, DEATH_TURRET_WALK_GUN, 0);
+    pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
+}
+
+
+void walker_respawnhook()
+{
+    entity e;
+
+    // Respawn is called & first spawn to, to set team. need to make sure we do not move the initial spawn.
+    if(self.movetype != MOVETYPE_WALK)
+               return;
+
+    setorigin(self, self.pos1);
+    self.angles = self.pos2;
+
+    if (self.target != "")
+    {
+        e = find(world, targetname, self.target);
+        if (!e)
+        {
+            dprint("Warning! initital waypoint for Walker does NOT exsist!\n");
+            self.target = "";
+        }
+
+        if (e.classname != "turret_checkpoint")
+            dprint("Warning: not a turrret path\n");
+        else
+        {
+ #ifdef WALKER_FANCYPATHING
+            self.pathcurrent = WALKER_PATH(self.origin, e.origin);
+            self.pathgoal = e;
+#else
+            self.pathcurrent = e;
+#endif
+        }
+    }
+}
+
+void walker_diehook()
+{
+#ifdef WALKER_FANCYPATHING
+    if (self.pathcurrent)
+        pathlib_deletepath(self.pathcurrent.owner);
+#endif
+    self.pathcurrent = world;
+}
+
+void turret_walker_dinit()
+{
+    entity e;
+
+    if (self.netname == "")      self.netname     = "Walker Turret";
+
+    self.ammo_flags = TFL_AMMO_BULLETS | TFL_AMMO_RECHARGE | TFL_AMMO_RECIVE;
+    self.turrcaps_flags = TFL_TURRCAPS_PLAYERKILL | TFL_TURRCAPS_MOVE ;
+    self.aim_flags = TFL_AIM_LEAD;
+
+    self.turrcaps_flags |= TFL_TURRCAPS_HITSCAN;
+
+
+    self.turret_respawnhook = walker_respawnhook;
+    self.turret_diehook = walker_diehook;
+
+    self.ticrate = 0.05;
+    if (turret_stdproc_init("walker_std", "models/turrets/walker_body.md3", "models/turrets/walker_head_minigun.md3", TID_WALKER) == 0)
+    {
+        remove(self);
+        return;
+    }
+    setsize(self, WALKER_MIN, WALKER_MAX);
+    self.target_select_flags   = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
+    self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
+    self.iscreature = TRUE;
+    self.teleportable = TELEPORT_NORMAL;
+    self.damagedbycontents = TRUE;
+    self.movetype   = MOVETYPE_WALK;
+    self.solid      = SOLID_SLIDEBOX;
+    self.takedamage = DAMAGE_AIM;
+    setorigin(self, self.origin);
+    tracebox(self.origin + '0 0 128', self.mins, self.maxs, self.origin - '0 0 10000', MOVE_NORMAL, self);
+    setorigin(self, trace_endpos + '0 0 4');
+    self.pos1 = self.origin;
+    self.pos2 = self.angles;
+    self.idle_aim = '0 0 0';
+    self.turret_firecheckfunc = walker_firecheck;
+    self.turret_firefunc      = walker_attack;
+    self.turret_postthink     = walker_postthink;
+
+    if (self.target != "")
+    {
+        e = find(world, targetname, self.target);
+        if (!e)
+        {
+            dprint("Initital waypoint for walker does NOT exsist, fix your map!\n");
+            self.target = "";
+        }
+
+        if (e.classname != "turret_checkpoint")
+            dprint("Warning: not a turrret path\n");
+        else
+        {
+#ifdef WALKER_FANCYPATHING
+            self.pathcurrent = WALKER_PATH(self.origin, e.origin);
+            self.pathgoal = e;
+#else
+            self.pathcurrent = e;
+#endif
+        }
+    }
+}
+
+
+void spawnfunc_turret_walker()
+{
+    g_turrets_common_precash();
+
+    precache_model ("models/turrets/walker_head_minigun.md3");
+    precache_model ("models/turrets/walker_body.md3");
+    precache_model ( "models/turrets/rocket.md3");
+    precache_sound ( "weapons/rocket_impact.wav" );
+
+    self.think = turret_walker_dinit;
+    self.nextthink = time + 0.5;
+}