+++ /dev/null
-#include "vehicle.qh"
-#include "racer.qh"
-
-#ifdef SVQC
-#include "../../common/triggers/trigger/impulse.qh"
-
-void racer_exit(float eject);
-void racer_enter();
-
-// Auto cvars
-float autocvar_g_vehicle_racer;
-
-float autocvar_g_vehicle_racer_speed_afterburn;
-float autocvar_g_vehicle_racer_afterburn_cost;
-
-float autocvar_g_vehicle_racer_anglestabilizer;
-float autocvar_g_vehicle_racer_downforce;
-
-float autocvar_g_vehicle_racer_speed_forward;
-float autocvar_g_vehicle_racer_speed_strafe;
-float autocvar_g_vehicle_racer_springlength;
-float autocvar_g_vehicle_racer_upforcedamper;
-float autocvar_g_vehicle_racer_friction;
-
-float autocvar_g_vehicle_racer_hovertype;
-float autocvar_g_vehicle_racer_hoverpower;
-
-float autocvar_g_vehicle_racer_turnroll;
-float autocvar_g_vehicle_racer_turnspeed;
-float autocvar_g_vehicle_racer_pitchspeed;
-
-float autocvar_g_vehicle_racer_energy;
-float autocvar_g_vehicle_racer_energy_regen;
-float autocvar_g_vehicle_racer_energy_regen_pause;
-
-float autocvar_g_vehicle_racer_health;
-float autocvar_g_vehicle_racer_health_regen;
-float autocvar_g_vehicle_racer_health_regen_pause;
-
-float autocvar_g_vehicle_racer_shield;
-float autocvar_g_vehicle_racer_shield_regen;
-float autocvar_g_vehicle_racer_shield_regen_pause;
-
-float autocvar_g_vehicle_racer_cannon_cost;
-float autocvar_g_vehicle_racer_cannon_damage;
-float autocvar_g_vehicle_racer_cannon_radius;
-float autocvar_g_vehicle_racer_cannon_refire;
-float autocvar_g_vehicle_racer_cannon_speed;
-float autocvar_g_vehicle_racer_cannon_spread;
-float autocvar_g_vehicle_racer_cannon_force;
-
-float autocvar_g_vehicle_racer_rocket_accel;
-float autocvar_g_vehicle_racer_rocket_damage;
-float autocvar_g_vehicle_racer_rocket_radius;
-float autocvar_g_vehicle_racer_rocket_force;
-float autocvar_g_vehicle_racer_rocket_refire;
-float autocvar_g_vehicle_racer_rocket_speed;
-float autocvar_g_vehicle_racer_rocket_turnrate;
-
-float autocvar_g_vehicle_racer_rocket_locktarget;
-float autocvar_g_vehicle_racer_rocket_locking_time;
-float autocvar_g_vehicle_racer_rocket_locking_releasetime;
-float autocvar_g_vehicle_racer_rocket_locked_time;
-float autocvar_g_vehicle_racer_rocket_locked_maxangle;
-float autocvar_g_vehicle_racer_rocket_climbspeed;
-
-float autocvar_g_vehicle_racer_respawntime;
-
-float autocvar_g_vehicle_racer_blowup_radius;
-float autocvar_g_vehicle_racer_blowup_coredamage;
-float autocvar_g_vehicle_racer_blowup_edgedamage;
-float autocvar_g_vehicle_racer_blowup_forceintensity;
-
-float autocvar_g_vehicle_racer_bouncefactor;
-float autocvar_g_vehicle_racer_bouncestop;
-vector autocvar_g_vehicle_racer_bouncepain;
-
-var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
-
-void racer_align4point(float _delta)
-{
- vector push_vector;
- float fl_push, fr_push, bl_push, br_push;
-
- push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
- fr_push = force_fromtag_normpower;
- //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
-
- push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
- fl_push = force_fromtag_normpower;
- //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
-
- push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
- br_push = force_fromtag_normpower;
- //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
-
- push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
- bl_push = force_fromtag_normpower;
- //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
-
- self.velocity += push_vector * _delta;
-
- // Anti ocilation
- if(self.velocity.z > 0)
- self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * _delta;
-
- push_vector.x = (fl_push - bl_push);
- push_vector_x += (fr_push - br_push);
- push_vector_x *= 360;
-
- push_vector.z = (fr_push - fl_push);
- push_vector_z += (br_push - bl_push);
- push_vector_z *= 360;
-
- // Apply angle diffrance
- self.angles_z += push_vector.z * _delta;
- self.angles_x += push_vector.x * _delta;
-
- // Apply stabilizer
- self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
- self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
-}
-
-void racer_fire_cannon(string tagname)
-{
- vector v;
- entity bolt;
-
- v = gettaginfo(self, gettagindex(self, tagname));
- bolt = vehicles_projectile("wakizashi_gun_muzzleflash", "weapons/lasergun_fire.wav",
- v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
- autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force, 0,
- DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, true, true, self.owner);
-
- // Fix z-aim (for chase mode)
- v = normalize(trace_endpos - bolt.origin);
- v_forward.z = v.z * 0.5;
- bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
-}
-
-void racer_rocket_groundhugger()
-{
- vector olddir, newdir;
- float oldvel, newvel;
-
- self.nextthink = time;
-
- if(self.owner.deadflag != DEAD_NO || self.cnt < time)
- {
- self.use();
- return;
- }
-
- if (!self.realowner.vehicle)
- {
- UpdateCSQCProjectile(self);
- return;
- }
-
- olddir = normalize(self.velocity);
- oldvel = vlen(self.velocity);
- newvel = oldvel + self.lip;
-
- tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
- if(trace_fraction <= 0.5)
- {
- // Hitting somethign soon, just speed ahead
- self.velocity = olddir * newvel;
- UpdateCSQCProjectile(self);
- return;
- }
-
- traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
- if(trace_fraction != 1.0)
- {
- newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
- self.velocity = normalize(olddir + newdir) * newvel;
- }
- else
- {
- self.velocity = olddir * newvel;
- self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
- }
-
- UpdateCSQCProjectile(self);
- return;
-}
-
-void racer_rocket_tracker()
-{
- vector olddir, newdir;
- float oldvel, newvel;
-
- self.nextthink = time;
-
- if (self.owner.deadflag != DEAD_NO || self.cnt < time)
- {
- self.use();
- return;
- }
-
- if (!self.realowner.vehicle)
- {
- UpdateCSQCProjectile(self);
- return;
- }
-
- olddir = normalize(self.velocity);
- oldvel = vlen(self.velocity);
- newvel = oldvel + self.lip;
- makevectors(vectoangles(olddir));
-
- float time_to_impact = min(vlen(self.enemy.origin - self.origin) / vlen(self.velocity), 1);
- vector predicted_origin = self.enemy.origin + self.enemy.velocity * time_to_impact;
-
- traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
- newdir = normalize(predicted_origin - self.origin);
-
- //vector
- float height_diff = predicted_origin.z - self.origin.z;
-
- if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
- {
- //bprint("Target lost!\n");
- //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
- self.think = racer_rocket_groundhugger;
- return;
- }
-
- if(trace_fraction != 1.0 && trace_ent != self.enemy)
- newdir.z += 16 * sys_frametime;
-
- self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
- self.velocity_z -= 800 * sys_frametime;
- self.velocity_z += max(height_diff, autocvar_g_vehicle_racer_rocket_climbspeed) * sys_frametime ;
-
- UpdateCSQCProjectile(self);
- return;
-}
-
-void racer_fire_rocket(string tagname, entity trg)
-{
- vector v = gettaginfo(self, gettagindex(self, tagname));
- entity rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav",
- v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
- autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
- DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, false, false, self.owner);
-
- rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
- rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
- rocket.nextthink = time;
- rocket.enemy = trg;
- rocket.cnt = time + 15;
-
- if(trg)
- rocket.think = racer_rocket_tracker;
- else
- rocket.think = racer_rocket_groundhugger;
-}
-
-float racer_frame()
-{
- entity player, racer;
- vector df;
- float ftmp;
-
- if(intermission_running)
- return 1;
-
- player = self;
- racer = self.vehicle;
- self = racer;
-
- player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
-
- vehicles_painframe();
-
- if(racer.deadflag != DEAD_NO)
- {
- self = player;
- player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
- return 1;
- }
-
- racer_align4point(frametime);
-
- crosshair_trace(player);
-
- racer.angles_x *= -1;
-
- // Yaw
- ftmp = autocvar_g_vehicle_racer_turnspeed * frametime;
- ftmp = bound(-ftmp, shortangle_f(player.v_angle.y - racer.angles.y, racer.angles.y), ftmp);
- racer.angles_y = anglemods(racer.angles.y + ftmp);
-
- // Roll
- racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * frametime;
-
- // Pitch
- ftmp = autocvar_g_vehicle_racer_pitchspeed * frametime;
- ftmp = bound(-ftmp, shortangle_f(player.v_angle.x - racer.angles.x, racer.angles.x), ftmp);
- racer.angles_x = bound(-30, anglemods(racer.angles.x + ftmp), 30);
-
- makevectors(racer.angles);
- racer.angles_x *= -1;
-
- //ftmp = racer.velocity_z;
- df = racer.velocity * -autocvar_g_vehicle_racer_friction;
- //racer.velocity_z = ftmp;
-
- if(vlen(player.movement) != 0)
- {
- if(player.movement_x)
- df += v_forward * ((player.movement.x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward);
-
- if(player.movement_y)
- df += v_right * ((player.movement.y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe);
-
- if(self.sound_nexttime < time || self.sounds != 1)
- {
- self.sounds = 1;
- self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
- sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_move.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
- }
- }
- else
- {
- if(self.sound_nexttime < time || self.sounds != 0)
- {
- self.sounds = 0;
- self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
- sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_idle.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
- }
- }
-
- // Afterburn
- if (player.BUTTON_JUMP && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
- {
- if(time - racer.wait > 0.2)
- pointparticles(particleeffectnum("wakizashi_booster_smoke"), self.origin - v_forward * 32, v_forward * vlen(self.velocity), 1);
-
- racer.wait = time;
- racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * frametime;
- df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
-
- if(racer.invincible_finished < time)
- {
- traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
- if(trace_fraction != 1.0)
- pointparticles(particleeffectnum("smoke_small"), trace_endpos, '0 0 0', 1);
-
- racer.invincible_finished = time + 0.1 + (random() * 0.1);
- }
-
- if(racer.strength_finished < time)
- {
- racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
- sound (racer.tur_head, CH_TRIGGER_SINGLE, "vehicles/racer_boost.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
- }
- }
- else
- {
- racer.strength_finished = 0;
- sound (racer.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
- }
-
- df -= v_up * (vlen(racer.velocity) * autocvar_g_vehicle_racer_downforce);
- player.movement = racer.velocity += df * frametime;
-
- if(player.BUTTON_ATCK)
- if(time > racer.attack_finished_single)
- if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
- {
- racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
- racer.wait = time;
-
- crosshair_trace(player);
- if(racer.cnt)
- {
- racer_fire_cannon("tag_fire1");
- racer.cnt = 0;
- }
- else
- {
- racer_fire_cannon("tag_fire2");
- racer.cnt = 1;
- }
- racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
- }
-
- if(autocvar_g_vehicle_racer_rocket_locktarget)
- {
- vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
- (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
- autocvar_g_vehicle_racer_rocket_locked_time);
-
- if(self.lock_target)
- {
- if(racer.lock_strength == 1)
- UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
- else if(self.lock_strength > 0.5)
- UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
- else if(self.lock_strength < 0.5)
- UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
- }
- }
-
- if(time > racer.delay)
- if(player.BUTTON_ATCK2)
- {
- racer.misc_bulletcounter += 1;
- racer.delay = time + 0.3;
-
- if(racer.misc_bulletcounter == 1)
- racer_fire_rocket("tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
- else if(racer.misc_bulletcounter == 2)
- {
- racer_fire_rocket("tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
- racer.lock_strength = 0;
- racer.lock_target = world;
- racer.misc_bulletcounter = 0;
-
- racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
- racer.lip = time;
- }
- }
- player.vehicle_reload1 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
-
- if(racer.vehicle_flags & VHF_SHIELDREGEN)
- vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
-
- if(racer.vehicle_flags & VHF_HEALTHREGEN)
- vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
-
- if(racer.vehicle_flags & VHF_ENERGYREGEN)
- vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
-
-
- VEHICLE_UPDATE_PLAYER(player, health, racer);
- VEHICLE_UPDATE_PLAYER(player, energy, racer);
-
- if(racer.vehicle_flags & VHF_HASSHIELD)
- VEHICLE_UPDATE_PLAYER(player, shield, racer);
-
- player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
- setorigin(player,racer.origin + '0 0 32');
- player.velocity = racer.velocity;
-
- self = player;
- return 1;
-}
-
-.float lastpushtime;
-
-void racer_think()
-{
- self.nextthink = time;
-
- float pushdeltatime = time - self.lastpushtime;
- if (pushdeltatime > 0.15) pushdeltatime = 0;
- self.lastpushtime = time;
- if(!pushdeltatime) return;
-
- tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NORMAL, self);
-
- vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
- df.z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
-
- self.velocity += df * pushdeltatime;
- if(self.velocity.z > 0)
- self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * pushdeltatime;
-
- self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
- self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
-}
-
-void racer_enter()
-{
- self.movetype = MOVETYPE_BOUNCE;
- self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health) * 100;
- self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100;
-
- if(self.owner.flagcarried)
- setorigin(self.owner.flagcarried, '-190 0 96');
-
- //targetdrone_spawn(self.origin + '0 0 512' + randomvec() * 256, 1);
-}
-
-void racer_exit(float eject)
-{
- vector spot;
-
- self.think = racer_think;
- self.nextthink = time;
- self.movetype = MOVETYPE_BOUNCE;
- sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
-
- if (!self.owner)
- return;
-
- makevectors(self.angles);
- if(eject)
- {
- spot = self.origin + v_forward * 100 + '0 0 64';
- spot = vehicles_findgoodexit(spot);
- setorigin(self.owner , spot);
- self.owner.velocity = (v_up + v_forward * 0.25) * 750;
- self.owner.oldvelocity = self.owner.velocity;
- }
- else
- {
- if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
- {
- self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
- self.owner.velocity_z += 200;
- spot = self.origin + v_forward * 32 + '0 0 32';
- spot = vehicles_findgoodexit(spot);
- }
- else
- {
- self.owner.velocity = self.velocity * 0.5;
- self.owner.velocity_z += 10;
- spot = self.origin - v_forward * 200 + '0 0 32';
- spot = vehicles_findgoodexit(spot);
- }
- self.owner.oldvelocity = self.owner.velocity;
- setorigin(self.owner , spot);
- }
- antilag_clear(self.owner);
- self.owner = world;
-}
-
-void racer_impact()
-{
- if(autocvar_g_vehicle_racer_bouncepain.x)
- vehicles_impact(autocvar_g_vehicle_racer_bouncepain.x, autocvar_g_vehicle_racer_bouncepain.y, autocvar_g_vehicle_racer_bouncepain.z);
-}
-
-void racer_blowup()
-{
- self.deadflag = DEAD_DEAD;
- self.vehicle_exit(VHEF_NORMAL);
-
- RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
- autocvar_g_vehicle_racer_blowup_edgedamage,
- autocvar_g_vehicle_racer_blowup_radius, world, world,
- autocvar_g_vehicle_racer_blowup_forceintensity,
- DEATH_VH_WAKI_DEATH, world);
-
- self.alpha = -1;
- self.movetype = MOVETYPE_NONE;
- self.effects = EF_NODRAW;
- self.colormod = '0 0 0';
- self.avelocity = '0 0 0';
- self.velocity = '0 0 0';
-
- setorigin(self, self.pos1);
- self.touch = func_null;
- self.nextthink = 0;
-}
-
-void racer_deadtouch()
-{
- self.avelocity_x *= 0.7;
- self.cnt -= 1;
- if(self.cnt <= 0)
- racer_blowup();
-}
-
-void racer_die()
-{
- self.health = 0;
- self.event_damage = func_null;
- self.solid = SOLID_CORPSE;
- self.takedamage = DAMAGE_NO;
- self.deadflag = DEAD_DYING;
- self.movetype = MOVETYPE_BOUNCE;
- self.wait = time;
- self.cnt = 1 + random() * 2;
- self.touch = racer_deadtouch;
-
- pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
-
- if(random() < 0.5)
- self.avelocity_z = 32;
- else
- self.avelocity_z = -32;
-
- self.avelocity_x = -vlen(self.velocity) * 0.2;
- self.velocity += '0 0 700';
- self.colormod = '-0.5 -0.5 -0.5';
-
- self.think = racer_blowup;
- self.nextthink = 2 + time + random() * 3;
-}
-void racer_spawn(float _spawnflag)
-{
- if(self.scale != 0.5)
- {
- if(autocvar_g_vehicle_racer_hovertype != 0)
- racer_force_from_tag = vehicles_force_fromtag_maglev;
- else
- racer_force_from_tag = vehicles_force_fromtag_hover;
-
- // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
- self.scale = 0.5;
- setattachment(self.vehicle_hudmodel, self, "");
- setattachment(self.vehicle_viewport, self, "tag_viewport");
-
- self.mass = 900;
- }
-
- self.think = racer_think;
- self.nextthink = time;
- self.vehicle_health = autocvar_g_vehicle_racer_health;
- self.vehicle_shield = autocvar_g_vehicle_racer_shield;
-
- self.movetype = MOVETYPE_TOSS;
- self.solid = SOLID_SLIDEBOX;
- self.delay = time;
- self.scale = 0.5;
-
- setsize(self, RACER_MIN * 0.5, RACER_MAX * 0.5);
- self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
- self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
- self.vehicle_impact = racer_impact;
- self.damageforcescale = 0.5;
- //self.destvec = autocvar_g_vehicle_racer_bouncepain;
-}
-
-void spawnfunc_vehicle_racer()
-{
- if(!autocvar_g_vehicle_racer)
- {
- remove(self);
- return;
- }
-
- self.vehicle_flags |= VHF_DMGSHAKE;
- self.vehicle_flags |= VHF_DMGROLL;
-
- precache_sound ("weapons/lasergun_fire.wav");
- precache_sound ("weapons/rocket_fire.wav");
-
- precache_sound ("vehicles/racer_idle.wav");
- precache_sound ("vehicles/racer_move.wav");
- precache_sound ("vehicles/racer_boost.wav");
-
- precache_model ("models/vhshield.md3");
- precache_model ("models/vehicles/wakizashi.dpm");
- precache_model ("models/vehicles/wakizashi_cockpit.dpm");
-
- if(autocvar_g_vehicle_racer_energy)
- if(autocvar_g_vehicle_racer_energy_regen)
- self.vehicle_flags |= VHF_ENERGYREGEN;
-
- if(autocvar_g_vehicle_racer_shield)
- self.vehicle_flags |= VHF_HASSHIELD;
-
- if(autocvar_g_vehicle_racer_shield_regen)
- self.vehicle_flags |= VHF_SHIELDREGEN;
-
- if(autocvar_g_vehicle_racer_health_regen)
- self.vehicle_flags |= VHF_HEALTHREGEN;
-
- if(!vehicle_initialize(
- "Wakizashi",
- "models/vehicles/wakizashi.dpm",
- "null", // we need this so tur_head is networked and usable for sounds
- "models/vehicles/wakizashi_cockpit.dpm",
- "", "", "tag_viewport",
- HUD_WAKIZASHI,
- 0.5 * RACER_MIN, 0.5 * RACER_MAX,
- false,
- racer_spawn, autocvar_g_vehicle_racer_respawntime,
- racer_frame,
- racer_enter, racer_exit,
- racer_die, racer_think,
- true,
- autocvar_g_vehicle_racer_health,
- autocvar_g_vehicle_racer_shield))
- {
- remove(self);
- return;
- }
-}
-#endif // SVQC