self.movetype = MOVETYPE_BOUNCE;
self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health);
self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield);
+#ifdef VEHICLES_CSQC
if(self.SendEntity)
self.SendFlags |= VSF_SETUP;
+#endif
}
void racer_exit(float eject)