]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/vehicles/racer.qc
Merge remote-tracking branch 'origin/morphed/casing'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / vehicles / racer.qc
index 05390ff87a7adebd6fabdc636085e0e48b88fcb6..e3c74c5e190c864a1d0832834729d2fc4b534979 100644 (file)
@@ -1,6 +1,5 @@
 #define RACER_MIN '-120 -120 -40'
 #define RACER_MAX '120 120 40'
-#define RACER_ENGINE "sound/vehicles/racer.wav"
 
 #ifdef SVQC
 void racer_exit(float eject);
@@ -256,32 +255,17 @@ float racer_frame()
     vector df;
     float ftmp;
 
-    player          = self;
-    racer           = self.vehicle;
+       if(intermission_running)
+               return 1;
 
+    player  = self;
+    racer   = self.vehicle;
+    self    = racer;
+    
     player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
-
-    self = racer;
     
-#ifdef VEHICLES_CSQC
-    racer.SendFlags |= VSF_MOVEMENT;
-
-    // Send a origin update every 10'th serevr frame.
-    racer.framecounter += 1;
-    if(racer.framecounter >= 600)
-    {
-        racer.SendFlags |= VSF_ORIGIN;
-        racer.framecounter = 0;
-    }
-#endif
-
-    if(player.BUTTON_USE)
-    {
-        vehicles_exit(VHEF_NORMAL);
-        self = player;
-        return 0;
-    }
-
+    vehicles_painframe();
+    
     if(racer.deadflag != DEAD_NO)
     {
         self = player;
@@ -293,40 +277,6 @@ float racer_frame()
 
     crosshair_trace(player);
 
-#if VEHICLES_VIEWROTATE_CROSSHAIR
-    float ftmp2;
-    racer.angles_x *= -1;
-    df = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
-    if(df_x > 180)  df_x -= 360;
-    if(df_x < -180) df_x += 360;
-    if(df_y > 180)  df_y -= 360;
-    if(df_y < -180) df_y += 360;
-
-    // Yaw
-    ftmp = autocvar_g_vehicle_racer_turnspeed * frametime;
-    ftmp2 = ftmp * -1;
-
-    ftmp = bound(ftmp2, shortangle_f(df_y - racer.angles_y, racer.angles_y), ftmp);
-    ftmp2 = anglemods(racer.angles_y + ftmp);
-
-    // Roll
-    ftmp = bound(-45, shortangle_f(df_z + ((racer.angles_y - ftmp2) * autocvar_g_vehicle_racer_turnroll), racer.angles_z), 45);
-    ftmp = anglemods(racer.angles_z + ftmp) * frametime;
-    racer.angles_z = bound(-65, racer.angles_z + ftmp, 65);
-
-    // Turn
-    racer.angles_y = ftmp2;
-
-    // Pitch
-    ftmp = autocvar_g_vehicle_racer_pitchspeed * frametime;
-    ftmp2 = ftmp * -1;
-
-    ftmp = bound(ftmp2, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
-    racer.angles_x = anglemods(racer.angles_x + ftmp);
-
-    makevectors(racer.angles);
-    racer.angles_x *= -1;
-#else
     racer.angles_x *= -1;
 
     // Yaw
@@ -344,7 +294,7 @@ float racer_frame()
 
     makevectors(racer.angles);
     racer.angles_x *= -1;
-#endif
+
 
     ftmp = racer.velocity_z;
     df = racer.velocity * -autocvar_g_vehicle_racer_friction;
@@ -371,8 +321,8 @@ float racer_frame()
         if(self.sound_nexttime < time || self.sounds != 1)
         {        
             self.sounds = 1;
-            self.sound_nexttime = time + soundlength("vehicles/racer_move.wav");
-            sound (self, CHAN_VOICE, "vehicles/racer_move.wav", VOL_BASE, ATTN_NORM);
+            self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
+            sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_move.wav", VOL_VEHICLEENGINE, ATTN_NORM);
         }
     }
     else
@@ -380,29 +330,41 @@ float racer_frame()
         if(self.sound_nexttime < time || self.sounds != 0)
         {        
             self.sounds = 0;
-            self.sound_nexttime = time + soundlength("vehicles/racer_idle.wav");
-            sound (self, CHAN_VOICE, "vehicles/racer_idle.wav", VOL_BASE, ATTN_NORM);
+            self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
+            sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_idle.wav", VOL_VEHICLEENGINE, ATTN_NORM);
         }        
     }
     
     // Afterburn
     if (player.BUTTON_JUMP && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
     {
+        if(time - racer.wait > 0.2)
+            pointparticles(particleeffectnum("wakizashi_booster_smoke"), self.origin, '0 0 0', 1);            
+        
         racer.wait = time;
         racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * frametime;
         df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
         
+        if(self.invincible_finished < time)
+        {            
+            traceline(self.origin, self.origin - '0 0 256', MOVE_NORMAL, self);
+            if(trace_fraction != 1.0)
+                pointparticles(particleeffectnum("smoke_small"), trace_endpos, '0 0 0', 1);
+            
+            self.invincible_finished = time + 0.1 + (random() * 0.1);
+        }
+
         if(self.strength_finished < time)
         {        
             //self.sounds = 2;
-            self.strength_finished = time + soundlength("vehicles/racer_boost.wav");
-            sound (self, CHAN_PLAYER, "vehicles/racer_boost.wav", VOL_BASE, ATTN_NORM);
+            self.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
+            sound (self.tur_head, CH_TRIGGER_SINGLE, "vehicles/racer_boost.wav", VOL_VEHICLEENGINE, ATTN_NORM);            
         }        
     }
     else
     {
         self.strength_finished = 0;
-        sound (self, CHAN_PLAYER, "misc/null.wav", VOL_BASE, ATTN_NORM);
+        sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTN_NORM);
     }
         
 
@@ -455,7 +417,7 @@ float racer_frame()
     if(player.BUTTON_ATCK2)
     {
         self.misc_bulletcounter += 1;
-        racer.delay = time + 0.2;
+        racer.delay = time + 0.3;
         if(self.misc_bulletcounter == 1)
             racer_fire_rocket("tag_rocket_r", (self.lock_strength == 1 && self.lock_target) ? self.lock_target : world);
         else if(self.misc_bulletcounter == 2)
@@ -509,17 +471,7 @@ void racer_think()
     */
 
     racer_align4point(); //time - self.nextthink);
-#ifdef VEHICLES_CSQC
-    self.SendFlags |= VSF_MOVEMENT;
 
-    // Send a origin update every 10'th serevr frame.
-    self.framecounter += 1;
-    if(self.framecounter >= 10)
-    {
-        self.SendFlags |= VSF_ORIGIN;
-        self.framecounter = 0;
-    }
-#endif
     /*
     //if(self.velocity_z > 0)
     //    self.velocity_z *= 0.95;
@@ -541,32 +493,38 @@ void racer_enter()
     self.movetype = MOVETYPE_BOUNCE;
     self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health);
     self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield);
-#ifdef VEHICLES_CSQC
-    if(self.SendEntity)
-        self.SendFlags |= VSF_SETUP;
-#endif
+    
+    if(self.owner.flagcarried)
+       setorigin(self.owner.flagcarried, '-190 0 96');
 }
 
 void racer_exit(float eject)
 {
+    vector spot;
+    
     self.think      = racer_think;
     self.nextthink  = time;
     self.movetype   = MOVETYPE_TOSS;
-
+    sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+    
     if not (self.owner)
         return;
 
        makevectors(self.angles);
        if(eject)
        {
-           setorigin(self.owner, self.origin + v_forward * 100 + v_up * 32);
+           spot = self.origin + v_forward * 100 + '0 0 64';
+           spot = vehicles_findgoodexit(spot);
+           setorigin(self.owner , spot);
            self.owner.velocity = (v_up + v_forward * 0.25) * 750;
        }
        else
        {
-           setorigin(self.owner, self.origin - v_forward * 100 + v_up * 32);
-           self.owner.velocity = v_forward * -150;
+           spot = self.origin - v_forward * 200 + '0 0 64';
+           spot = vehicles_findgoodexit(spot);
+           setorigin(self.owner , spot);
        }
+       
     self.owner = world;
 }
 
@@ -588,9 +546,6 @@ void racer_spawn()
 
 void racer_blowup()
 {
-    sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
-    pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
-
     self.deadflag    = DEAD_DEAD;
     self.vehicle_exit(VHEF_NORMAL);
 
@@ -600,7 +555,6 @@ void racer_blowup()
                                        autocvar_g_vehicle_racer_blowup_forceintensity,
                                        DEATH_WAKIBLOWUP, world);
 
-    self.alpha = -1;
     self.nextthink  = time + autocvar_g_vehicle_racer_respawntime;
     self.think      = racer_spawn;
     self.movetype   = MOVETYPE_NONE;
@@ -627,21 +581,20 @@ void racer_die()
 {
     self.health       = 0;
     self.event_damage = SUB_Null;
-    self.iscreature   = FALSE;
     self.solid        = SOLID_CORPSE;
     self.takedamage   = DAMAGE_NO;
     self.deadflag     = DEAD_DYING;
     self.movetype     = MOVETYPE_BOUNCE;
     self.wait         = time;
-    self.cnt          = 1 + random() * 3;
+    self.cnt          = 1 + random() * 2;
     self.touch        = racer_deadtouch;
-
-    pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
+    
+    pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);    
 
     if(random() < 0.5)
-        self.avelocity_z  = 16;
+        self.avelocity_z  = 32;
     else
-        self.avelocity_z  = -16;
+        self.avelocity_z  = -32;
 
     self.avelocity_x = -vlen(self.velocity) * 0.2;
     self.velocity   += '0 0 700';
@@ -651,19 +604,12 @@ void racer_die()
        self.nextthink = 2 + time + random() * 3;
 }
 
-#ifdef VEHICLES_CSQC
-void racer_send_exta(entity to)
-{
-
-}
-#endif
-
 void racer_dinit()
 {
     if not (vehicle_initialize(
              "Wakizashi",
              "models/vehicles/wakizashi.dpm",
-             "",
+             "null", // we need this so tur_head is networked and usable for sounds
              "models/vehicles/wakizashi_cockpit.dpm",
              "", "", "tag_viewport",
              HUD_WAKIZASHI,
@@ -678,9 +624,7 @@ void racer_dinit()
         remove(self);
         return;
     }
-#ifdef VEHICLES_CSQC
-    self.vehile_send_exta = racer_send_exta;
-#endif
+
     if(autocvar_g_vehicle_racer_hovertype != 0)
         racer_force_from_tag = vehicles_force_fromtag_maglev;
     else
@@ -696,11 +640,11 @@ void racer_dinit()
 
 void spawnfunc_vehicle_racer()
 {
+    self.vehicle_flags |= VHF_DMGSHAKE;
+    self.vehicle_flags |= VHF_DMGROLL;
 
-    precache_sound ("weapons/laserimpact.wav");
     precache_sound ("weapons/lasergun_fire.wav");
     precache_sound ("weapons/rocket_fire.wav");
-    precache_sound ("weapons/rocket_impact.wav");
     
     precache_sound ("vehicles/racer_idle.wav");
     precache_sound ("vehicles/racer_move.wav");
@@ -725,77 +669,10 @@ void spawnfunc_vehicle_racer()
         self.vehicle_flags |= VHF_HEALTHREGEN;
 
     self.think = racer_dinit;
-    self.nextthink = time + 1;
+    
+    if(g_assault)
+        self.nextthink = time + 0.5;
+    else
+        self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_racer_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5);
 }
-
 #endif // SVQC
-
-#ifdef CSQC
-#ifdef VEHICLES_CSQC
-void racer_draw()
-{
-    /*float dt;
-
-    dt = time - self.lastupdate;
-    self.lastupdate = time;
-    if(dt < 0)
-        return;
-    */
-    //self.origin += dt * self.velocity;
-    //self.origin_z -= dt * getstatf(STAT_MOVEVARS_GRAVITY);
-    //setorigin(self, self.origin);
-
-    if(vehicle_hudmodel.owner  == self)
-    {
-        setorigin(vehicle_hudmodel, self.origin);
-        vehicle_hudmodel.angles = self.angles;
-    }
-
-
-}
-
-void racer_draw2d()
-{
-
-}
-
-void racer_read_extra()
-{
-
-}
-
-entity racer_hud;
-entity racer_vp;
-void racer_hud_draw()
-{
-
-}
-
-void vehicle_racer_assemble()
-{
-    setmodel(self, "models/vehicles/wakizashi.dpm");
-    self.scale = 0.5;
-    self.movetype = MOVETYPE_BOUNCE;
-
-    //self.entremove = VehicleRacerRemove;
-    setsize(self,  '-60 -60 -20', '60 60 20');
-    self.draw = racer_draw;
-    self.drawmask = MASK_NORMAL;
-    self.solid = SOLID_BBOX;
-    self.lastupdate = time;
-    self.vehile_read_exta = racer_read_extra;
-
-    if(racer_hud == world)
-    {
-        dprint("SpawnHUUUOOOUUUDDD\n");
-        racer_hud = spawn();
-        setmodel(racer_hud, "models/vehicles/wakizashi_cockpit.dpm");
-        racer_hud.drawmask = MASK_NORMAL;
-        racer_hud.renderflags = RF_VIEWMODEL;
-        racer_hud.scale = 0.5;
-    }
-    vehicle_hudmodel = racer_hud; // FIXME!!
-    racer_hud.draw   = racer_hud_draw;
-}
-#endif
-#endif //CSQC