self = racer;
+ /*
if(player.BUTTON_USE)
{
vehicles_exit(VHEF_NORMAL);
self = player;
return 0;
}
-
+ */
+
if(racer.deadflag != DEAD_NO)
{
self = player;
if(player.BUTTON_ATCK2)
{
self.misc_bulletcounter += 1;
- racer.delay = time + 0.2;
+ racer.delay = time + 0.3;
if(self.misc_bulletcounter == 1)
racer_fire_rocket("tag_rocket_r", (self.lock_strength == 1 && self.lock_target) ? self.lock_target : world);
else if(self.misc_bulletcounter == 2)
self.movetype = MOVETYPE_BOUNCE;
self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health);
self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield);
+
+ if(self.owner.flagcarried)
+ setorigin(self.owner.flagcarried, '-190 0 96');
}
void racer_exit(float eject)