vector autocvar_g_vehicle_racer_bouncepain;
var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
-void racer_spawn_default();
void racer_align4point(float _delta)
{
return;
}
- if not (self.realowner.vehicle)
+ if (!self.realowner.vehicle)
{
UpdateCSQCProjectile(self);
return;
return;
}
- if not (self.realowner.vehicle)
+ if (!self.realowner.vehicle)
{
UpdateCSQCProjectile(self);
return;
self.movetype = MOVETYPE_BOUNCE;
sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
- if not (self.owner)
+ if (!self.owner)
return;
makevectors(self.angles);
void racer_impact()
{
- if(autocvar_g_vehicle_racer_bouncepain_x)
- vehilces_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
+ if(autocvar_g_vehicle_racer_bouncepain_x)
+ vehicles_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
}
void racer_blowup()
autocvar_g_vehicle_racer_blowup_forceintensity,
DEATH_VH_WAKI_DEATH, world);
- self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
- self.think = racer_spawn_default;
+ self.alpha = -1;
self.movetype = MOVETYPE_NONE;
self.effects = EF_NODRAW;
-
self.colormod = '0 0 0';
self.avelocity = '0 0 0';
self.velocity = '0 0 0';
setorigin(self, self.pos1);
+ self.touch = func_null;
+ self.nextthink = 0;
}
void racer_deadtouch()
self.damageforcescale = 0.5;
//self.destvec = autocvar_g_vehicle_racer_bouncepain;
}
-void racer_spawn_default()
-{
- racer_spawn(0);
-}
-
-
void spawnfunc_vehicle_racer()
{
{
remove(self);
return;
- }
-
+ }
+
self.vehicle_flags |= VHF_DMGSHAKE;
self.vehicle_flags |= VHF_DMGROLL;
if(autocvar_g_vehicle_racer_health_regen)
self.vehicle_flags |= VHF_HEALTHREGEN;
- if not (vehicle_initialize(
+ if(!vehicle_initialize(
"Wakizashi",
"models/vehicles/wakizashi.dpm",
"null", // we need this so tur_head is networked and usable for sounds
racer_frame,
racer_enter, racer_exit,
racer_die, racer_think,
- TRUE,
+ TRUE,
autocvar_g_vehicle_racer_health,
autocvar_g_vehicle_racer_shield))
{