void racer_enter();
// Auto cvars
+float autocvar_g_vehicle_racer;
+
float autocvar_g_vehicle_racer_speed_afterburn;
float autocvar_g_vehicle_racer_afterburn_cost;
bolt = vehicles_projectile("wakizashi_gun_muzzleflash", "weapons/lasergun_fire.wav",
v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force, 0,
- DEATH_WAKIGUN, PROJECTILE_WAKICANNON, 0, TRUE, TRUE);
+ DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, TRUE, TRUE, self.owner);
// Fix z-aim (for chase mode)
v = normalize(trace_endpos - bolt.origin);
return;
}
- if not (self.realowner.vehicle)
+ if (!self.realowner.vehicle)
{
UpdateCSQCProjectile(self);
return;
return;
}
- if not (self.realowner.vehicle)
+ if (!self.realowner.vehicle)
{
UpdateCSQCProjectile(self);
return;
entity rocket = rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav",
v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
- DEATH_WAKIROCKET, PROJECTILE_WAKIROCKET, 20, FALSE, FALSE);
+ DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, FALSE, FALSE, self.owner);
rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
{
self.sounds = 1;
self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
- sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_move.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_move.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
}
}
else
{
self.sounds = 0;
self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
- sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_idle.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_idle.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
}
}
if (player.BUTTON_JUMP && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
{
if(time - racer.wait > 0.2)
- pointparticles(particleeffectnum("wakizashi_booster_smoke"), self.origin, '0 0 0', 1);
+ pointparticles(particleeffectnum("wakizashi_booster_smoke"), self.origin - v_forward * 32, v_forward * vlen(self.velocity), 1);
racer.wait = time;
racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * frametime;
if(racer.strength_finished < time)
{
racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
- sound (racer.tur_head, CH_TRIGGER_SINGLE, "vehicles/racer_boost.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ sound (racer.tur_head, CH_TRIGGER_SINGLE, "vehicles/racer_boost.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
}
}
else
{
racer.strength_finished = 0;
- sound (racer.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ sound (racer.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
}
df -= v_up * (vlen(racer.velocity) * autocvar_g_vehicle_racer_downforce);
player.vehicle_reload1 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
if(racer.vehicle_flags & VHF_SHIELDREGEN)
- vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime);
+ vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, TRUE);
if(racer.vehicle_flags & VHF_HEALTHREGEN)
- vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime);
+ vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, FALSE);
if(racer.vehicle_flags & VHF_ENERGYREGEN)
- vehicles_regen(wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime);
+ vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, FALSE);
- VEHICLE_UPDATE_PLAYER(health, racer);
- VEHICLE_UPDATE_PLAYER(energy, racer);
+ VEHICLE_UPDATE_PLAYER(player, health, racer);
+ VEHICLE_UPDATE_PLAYER(player, energy, racer);
if(racer.vehicle_flags & VHF_HASSHIELD)
- VEHICLE_UPDATE_PLAYER(shield, racer);
+ VEHICLE_UPDATE_PLAYER(player, shield, racer);
player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
setorigin(player,racer.origin + '0 0 32');
self.think = racer_think;
self.nextthink = time;
self.movetype = MOVETYPE_BOUNCE;
- sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTN_NORM);
+ sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
- if not (self.owner)
+ if (!self.owner)
return;
makevectors(self.angles);
void racer_impact()
{
- if(autocvar_g_vehicle_racer_bouncepain_x)
- vehilces_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
-}
-
-void racer_spawn()
-{
- self.think = racer_think;
- self.nextthink = time;
- self.vehicle_health = autocvar_g_vehicle_racer_health;
- self.vehicle_shield = autocvar_g_vehicle_racer_shield;
-
- self.movetype = MOVETYPE_TOSS;
- self.solid = SOLID_SLIDEBOX;
- self.delay = time;
- self.scale = 0.5;
-
- setsize(self, RACER_MIN * 0.5, RACER_MAX * 0.5);
- self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
- self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
- self.vehicle_impact = racer_impact;
- //self.destvec = autocvar_g_vehicle_racer_bouncepain;
+ if(autocvar_g_vehicle_racer_bouncepain_x)
+ vehicles_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
}
-
void racer_blowup()
{
self.deadflag = DEAD_DEAD;
self.vehicle_exit(VHEF_NORMAL);
- RadiusDamage (self, self, autocvar_g_vehicle_racer_blowup_coredamage,
+ RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
autocvar_g_vehicle_racer_blowup_edgedamage,
autocvar_g_vehicle_racer_blowup_radius, world,
autocvar_g_vehicle_racer_blowup_forceintensity,
- DEATH_WAKIBLOWUP, world);
+ DEATH_VH_WAKI_DEATH, world);
- self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
- self.think = racer_spawn;
+ self.alpha = -1;
self.movetype = MOVETYPE_NONE;
self.effects = EF_NODRAW;
-
self.colormod = '0 0 0';
self.avelocity = '0 0 0';
self.velocity = '0 0 0';
setorigin(self, self.pos1);
- self.think = racer_spawn;
- self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
+ self.touch = func_null;
+ self.nextthink = 0;
}
void racer_deadtouch()
void racer_die()
{
self.health = 0;
- self.event_damage = SUB_Null;
+ self.event_damage = func_null;
self.solid = SOLID_CORPSE;
self.takedamage = DAMAGE_NO;
self.deadflag = DEAD_DYING;
self.think = racer_blowup;
self.nextthink = 2 + time + random() * 3;
}
-
-void racer_dinit()
+void racer_spawn(float _spawnflag)
{
- if not (vehicle_initialize(
- "Wakizashi",
- "models/vehicles/wakizashi.dpm",
- "null", // we need this so tur_head is networked and usable for sounds
- "models/vehicles/wakizashi_cockpit.dpm",
- "", "", "tag_viewport",
- HUD_WAKIZASHI,
- 0.5 * RACER_MIN, 0.5 * RACER_MAX,
- FALSE,
- racer_spawn, autocvar_g_vehicle_racer_respawntime,
- racer_frame,
- racer_enter, racer_exit,
- racer_die, racer_think,
- TRUE))
+ if(self.scale != 0.5)
{
- remove(self);
- return;
+ if(autocvar_g_vehicle_racer_hovertype != 0)
+ racer_force_from_tag = vehicles_force_fromtag_maglev;
+ else
+ racer_force_from_tag = vehicles_force_fromtag_hover;
+
+ // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
+ self.scale = 0.5;
+ setattachment(self.vehicle_hudmodel, self, "");
+ setattachment(self.vehicle_viewport, self, "tag_viewport");
+
+ self.mass = 900;
}
- if(autocvar_g_vehicle_racer_hovertype != 0)
- racer_force_from_tag = vehicles_force_fromtag_maglev;
- else
- racer_force_from_tag = vehicles_force_fromtag_hover;
+ self.think = racer_think;
+ self.nextthink = time;
+ self.vehicle_health = autocvar_g_vehicle_racer_health;
+ self.vehicle_shield = autocvar_g_vehicle_racer_shield;
- // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
- self.scale = 0.5;
- setattachment(self.vehicle_hudmodel, self, "");
- setattachment(self.vehicle_viewport, self, "tag_viewport");
+ self.movetype = MOVETYPE_TOSS;
+ self.solid = SOLID_SLIDEBOX;
+ self.delay = time;
+ self.scale = 0.5;
- self.mass = 900;
+ setsize(self, RACER_MIN * 0.5, RACER_MAX * 0.5);
+ self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
+ self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
+ self.vehicle_impact = racer_impact;
+ self.damageforcescale = 0.5;
+ //self.destvec = autocvar_g_vehicle_racer_bouncepain;
}
void spawnfunc_vehicle_racer()
{
+ if(!autocvar_g_vehicle_racer)
+ {
+ remove(self);
+ return;
+ }
+
self.vehicle_flags |= VHF_DMGSHAKE;
self.vehicle_flags |= VHF_DMGROLL;
precache_model ("models/vehicles/wakizashi.dpm");
precache_model ("models/vehicles/wakizashi_cockpit.dpm");
- vehicles_configcheck("vehicle_racer.cfg", autocvar_g_vehicle_racer_health);
if(autocvar_g_vehicle_racer_energy)
if(autocvar_g_vehicle_racer_energy_regen)
self.vehicle_flags |= VHF_ENERGYREGEN;
if(autocvar_g_vehicle_racer_health_regen)
self.vehicle_flags |= VHF_HEALTHREGEN;
- self.think = racer_dinit;
-
- if(g_assault)
- self.nextthink = time + 0.5;
- else
- self.nextthink = time + (autocvar_g_vehicles_delayspawn ? autocvar_g_vehicle_racer_respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter) : 0.5);
+ if(!vehicle_initialize(
+ "Wakizashi",
+ "models/vehicles/wakizashi.dpm",
+ "null", // we need this so tur_head is networked and usable for sounds
+ "models/vehicles/wakizashi_cockpit.dpm",
+ "", "", "tag_viewport",
+ HUD_WAKIZASHI,
+ 0.5 * RACER_MIN, 0.5 * RACER_MAX,
+ FALSE,
+ racer_spawn, autocvar_g_vehicle_racer_respawntime,
+ racer_frame,
+ racer_enter, racer_exit,
+ racer_die, racer_think,
+ TRUE,
+ autocvar_g_vehicle_racer_health,
+ autocvar_g_vehicle_racer_shield))
+ {
+ remove(self);
+ return;
+ }
}
#endif // SVQC