self.velocity = '0 0 0';
setorigin(self, self.pos1);
- self.touch = SUB_Null;
+ self.touch = func_null;
self.nextthink = 0;
}
void raptor_die()
{
self.health = 0;
- self.event_damage = SUB_Null;
+ self.event_damage = func_null;
self.solid = SOLID_CORPSE;
self.takedamage = DAMAGE_NO;
self.deadflag = DEAD_DYING;