player = self;
raptor = self.vehicle;
self = raptor;
-
+
+ vehicles_painframe();
/*
ftmp = vlen(self.velocity);
if(ftmp > autocvar_g_vehicle_raptor_speed_forward)
void spawnfunc_vehicle_raptor()
{
vehicles_configcheck("vehicle_raptor.cfg", autocvar_g_vehicle_raptor_health);
-
+
+ self.vehicle_flags |= VHF_DMGSHAKE;
+ self.vehicle_flags |= VHF_DMGROLL;
+
if(autocvar_g_vehicle_raptor_shield)
self.vehicle_flags |= VHF_HASSHIELD;