//vhic.angles_z = ftmp;
// Turn
- vhic.angles_y = safeangle(vhic.angles_y + ftmp);
+ vhic.angles_y = anglemods(vhic.angles_y + ftmp);
// Pitch Body
ftmp = raptor_pitchspeed * sys_frametime;
ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - vhic.angles_x,vhic.angles_x), ftmp);
- vhic.angles_x = bound(-60,safeangle(vhic.angles_x + ftmp),60);
+ vhic.angles_x = bound(-60,anglemods(vhic.angles_x + ftmp),60);
vhic.angles_x *= -1;
if(raptor_movestyle == 1)