player.BUTTON_CROUCH = 0;
player.switchweapon = 0;
- /*
- if(player.BUTTON_USE)
- {
- vehicles_exit(VHEF_NORMAL);
- self = player;
- return 0;
- }
- */
-
crosshair_trace(player);
//UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
void spiderbot_enter()
{
-
self.movetype = MOVETYPE_WALK;
self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health);
setattachment(self.owner.flagcarried, self.tur_head, "");
setorigin(self.owner.flagcarried, '-20 0 120');
}
-
-
}
void spiderbot_exit(float eject)