RadiusDamage(self, self.enemy, autocvar_g_vehicle_spiderbot_blowup_coredamage,
autocvar_g_vehicle_spiderbot_blowup_edgedamage,
- autocvar_g_vehicle_spiderbot_blowup_radius, world,
+ autocvar_g_vehicle_spiderbot_blowup_radius, world, world,
autocvar_g_vehicle_spiderbot_blowup_forceintensity, DEATH_VH_SPID_DEATH, world);
self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;