+#include "vehicles.qh"
+
+#include "../cl_player.qh"
+#include "../waypointsprites.qh"
+
+#include "../bot/waypoints.qh"
+
+.float() PlayerPhysplug;
+
float autocvar_g_vehicles_crush_dmg;
float autocvar_g_vehicles_crush_force;
float autocvar_g_vehicles_delayspawn;