for(i = 0; i < 100; ++i)
{
v = randomvec();
- v_z = 0;
+ v.z = 0;
v = v2 + normalize(v) * mysize;
tracebox(v2, PL_MIN, PL_MAX, v, MOVE_NORMAL, self.owner);
if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
vtmp = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(_vehic.angles), AnglesTransform_FromAngles(vtmp))) - _turrret.angles;
vtmp = AnglesTransform_Normalize(vtmp, true);
ftmp = _aimspeed * frametime;
- vtmp_y = bound(-ftmp, vtmp.y, ftmp);
- vtmp_x = bound(-ftmp, vtmp.x, ftmp);
+ vtmp.y = bound(-ftmp, vtmp.y, ftmp);
+ vtmp.x = bound(-ftmp, vtmp.x, ftmp);
_turrret.angles_y = bound(_rotlimit_min, _turrret.angles.y + vtmp.y, _rotlimit_max);
_turrret.angles_x = bound(_pichlimit_min, _turrret.angles.x + vtmp.x, _pichlimit_max);
return vtag;