// Return to spawn
self.angles = self.pos2;
- setorigin(self, self.pos1 + '0 0 128');
+ setorigin(self, self.pos1 + '0 0 0');
// Show it
pointparticles(particleeffectnum("teleport"), self.origin + '0 0 64', '0 0 0', 1);
}
self.vehicle_enter();
+ antilag_clear(other);
}
/** vehicles_findgoodexit