CSQCVehicleSetup(self.owner, self.hud);
+ vh_player = other;
+ vh_vehicle = self;
MUTATOR_CALLHOOK(VehicleEnter);
+ other = vh_player;
+ self = vh_vehicle;
self.vehicle_enter();
antilag_clear(other);
_player.hud = HUD_NORMAL;
_player.switchweapon = _vehicle.switchweapon;
- if(_player.flagcarried)
- {
- _player.flagcarried.scale = 0.6;
- setattachment(_player.flagcarried, _player, "");
- setorigin(_player.flagcarried, FLAG_CARRY_POS);
- }
-
CSQCVehicleSetup(_player, HUD_NORMAL);
}
_vehicle.flags |= FL_NOTARGET;
if(!teamplay)
_vehicle.team = 0;
else
-
- self.team = self.tur_head.team;
-
+
+ vh_player = _player;
+ vh_vehicle = _vehicle;
MUTATOR_CALLHOOK(VehicleExit);
+ _player = vh_player;
+ _vehicle = vh_vehicle;
+
+ _vehicle.team = _vehicle.tur_head.team;
+
+ sound (_vehicle, CH_TRIGGER_SINGLE, "misc/null.wav", 1, ATTN_NORM);
+ _vehicle.vehicle_hudmodel.viewmodelforclient = _vehicle;
+ _vehicle.phase = time + 1;
+
+ _vehicle.vehicle_exit(eject);
vehicles_setreturn();
vehicles_reset_colors();
}
if(teamplay && self.team)
- rgb = TeamColor(self.team);
+ rgb = Team_ColorRGB(self.team);
else
rgb = '1 1 1';
WaypointSprite_Spawn("vehicle", 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, TRUE, RADARICON_POWERUP, rgb);