proj.flags = FL_PROJECTILE | FL_NOTARGET;
if(_mzlsound)
- sound (self, CHAN_WEAPON, _mzlsound, VOL_BASE, ATTN_NORM);
+ sound (self, CH_WEAPON_A, _mzlsound, VOL_BASE, ATTN_NORM);
if(_mzlfx)
pointparticles(particleeffectnum(_mzlfx), proj.origin, proj.velocity, 1);