#define VEHICLES_ENABLED
#ifdef VEHICLES_ENABLED
-.float vehicle_flags;
-const float VHF_ISVEHICLE = 2; /// Indicates vehicle
-const float VHF_HASSHIELD = 4; /// Vehicle has shileding
-const float VHF_SHIELDREGEN = 8; /// Vehicles shield regenerates
-const float VHF_HEALTHREGEN = 16; /// Vehicles health regenerates
-const float VHF_ENERGYREGEN = 32; /// Vehicles energy regenerates
-const float VHF_DEATHEJECT = 64; /// Vehicle ejects pilot upon fatal damage
-const float VHF_MOVE_GROUND = 128; /// Vehicle moves on gound
-const float VHF_MOVE_HOVER = 256; /// Vehicle hover close to gound
-const float VHF_MOVE_FLY = 512; /// Vehicle is airborn
-const float VHF_DMGSHAKE = 1024; /// Add random velocity each frame if health < 50%
-const float VHF_DMGROLL = 2048; /// Add random angles each frame if health < 50%
-const float VHF_DMGHEADROLL = 4096; /// Add random head angles each frame if health < 50%
-const float VHF_MULTISLOT = 8192; /// Vehicle has multiple player slots
-const float VHF_PLAYERSLOT = 16384; /// This ent is a player slot on a multi-person vehicle
+.int vehicle_flags;
+const int VHF_ISVEHICLE = 2; /// Indicates vehicle
+const int VHF_HASSHIELD = 4; /// Vehicle has shileding
+const int VHF_SHIELDREGEN = 8; /// Vehicles shield regenerates
+const int VHF_HEALTHREGEN = 16; /// Vehicles health regenerates
+const int VHF_ENERGYREGEN = 32; /// Vehicles energy regenerates
+const int VHF_DEATHEJECT = 64; /// Vehicle ejects pilot upon fatal damage
+const int VHF_MOVE_GROUND = 128; /// Vehicle moves on gound
+const int VHF_MOVE_HOVER = 256; /// Vehicle hover close to gound
+const int VHF_MOVE_FLY = 512; /// Vehicle is airborn
+const int VHF_DMGSHAKE = 1024; /// Add random velocity each frame if health < 50%
+const int VHF_DMGROLL = 2048; /// Add random angles each frame if health < 50%
+const int VHF_DMGHEADROLL = 4096; /// Add random head angles each frame if health < 50%
+const int VHF_MULTISLOT = 8192; /// Vehicle has multiple player slots
+const int VHF_PLAYERSLOT = 16384; /// This ent is a player slot on a multi-person vehicle
.entity gun1;
.entity gun2;